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Скачать или смотреть Battletech - Part 14 Escape (with Star League mechs)

  • TheHeroOfLight
  • 2018-05-11
  • 173
Battletech - Part 14 Escape (with Star League mechs)
BattletechPCStrategy
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Описание к видео Battletech - Part 14 Escape (with Star League mechs)

Here is where my interest in the game went into a nosedive. For some reason, Star League/Level 2 tech was added into the game, which kind of does compromise the balance. You'll see me abuse the Highlander for the remainder of the playthrough as the Gauss Rifle is extremely overpowered with the way stability works and it is basically an AC-10 on steroids, only slightly weaker than the AC-20 while having more than double its range.

As for the mission at hand, I have no idea why the Taurians would commit this much force to the fight as they were unaware of the Star League depot here. We get a Griffin that is like a normal Griffin for the most part and mostly forgettable. This is the only video that will feature a Black Knight, and I'm in such a hurry to get through this that I just throw it away as it is an expendable unit. Beyond these, there is still the Highlander which we get to keep, and the Atlas that you get upon beating the game. I don't know if you get to keep the Highlander if it gets destroyed here, but it is easily the best mech of the lance. If not for the Atlas being one of the emblems of the series, we probably wouldn't have gotten to keep it.

Now, if you're wondering about more Star League tech, you get the Atlas upon beating the final boss. And that is it for the tech. In order to get more to appear, you will need to install mods, and even then I wouldn't say it was worth it. It might be something for DLC down the road, but it screws up storyline balance and the random missions have no balance, so it is sitting in some kind of awkward limbo.

Anyway, we're less than 10 videos away from the finale, so let's just power through what's left.

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