-- 98% WINRATE -- 7* Finalizer v. Executor (7*, R8, Standard Lineup) - Guide In Description

Описание к видео -- 98% WINRATE -- 7* Finalizer v. Executor (7*, R8, Standard Lineup) - Guide In Description

Pre-Battle Details:


- While some alteration of this strategy may work for other formations of Executor, this is designed for HT-RC-XB, and all advice is nullified against other fleets.
- Requires a star-matching Finalizer. While you can punch up or down, the turn order is very specific and gets messy.
- If R8 Executor, then R5 Hux necessary. If R9 Executor, then R7 Hux necessary. Don't mix and match.
- Echelon absolutely minimum 5*, unreliable counter until 7*.
- Only 4 ships are required (Shuttle, Silencer, Echelon, Special Forces), but if you want other ships in case of emergency, FOTF, Dagger, Scimitar, and any ship that cleanses are useful, Scimitar being the most consistently helpful.

During the Battle:

- Finalizer Ult HT
- Silencer basic RC
- Shuttle Sp2 self
- Echelon Sp1 RC
- Shuttle Sp3 HT
- Silencer Sp1 XB
- Shuttle Sp1 Silencer
- Silencer basic XB
- Finalizer reinforce SF
- SF (call Silencer) Sp2 HT

At this point, Xanadu is dead, all your ships are theoretically alive (if using a non-7* Echelon, it may have died, and while that doesn't change the opening, the rest may be harder), and Boba's ship comes out

- Shuttle Sp3 Boba
- Echelon basic RC

Now you have a choice to make - if you think you can quickly kill Boba before the heal from Executor, you do the following (depicted in video):

- Silencer Sp1 Boba
- Finalizer (call Silencer) basic Boba

The only situation where this does not work is if Silencer does not have advantage to launch the huge sp1 - if this is the case, get RC low enough to where the heal will always target it, then Sp1 Boba with Silencer on the following round.

Either way, at this point the battle is won, but general tips:
- Ensure HT doesn't taunt (primarily keep it stunned/ability blocked).
- Spam Sp2 on Shuttle, use the rest of the ships abilities as they come up.
- Never use Finalizer's Sp1/2, only basic + Ult.
- In most situations, the offense up from Ult is better than another ship, so take that into consideration.
- Only use Silencer Sp1 if you either have advantage, or are guaranteed to kill the target.

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