Rayman 3 GBA 100% TAS in

Описание к видео Rayman 3 GBA 100% TAS in

This is an update of my previous 100% TAS of Rayman 3 GBA.
A better understanding of the blue lum power resulted in saving 560 frames. Else, 2 other optimizations saved respectively 60 and 5 frames.

Data of this TAS:
Emulator: BizHawk 2.8
59.7275 fps
Total frame count: 271447, or a time of 1:15:44.76.
Lag counter: 2664 (1 lag frame lower)
Rerecord count: 68539
The RTA run would start at frame 867 and end at frame 271111 or a time of 1:15:24.63.

Details about the new improvements:

Because the blue lum power wasn't well understood, Rayman didn't fly optimally everywhere (at maximum vertical speed). In order to fly at maximum vertical speed, he has to go downwards for 1 frame before using the blue-lumed helicopter. If he punches during an ascending flight, he will drop the speed and has to go downwards again to recover it. Based on this new knowledge, I saved:
57 frames before entering the curtain of The Underlands at 33:35.
298 frames in The Underlands Screen 1.
237 frames in The Underlands Screen 2. That time save includes a faster switch hit at 37:09. Because I saved frames on temporary blue lums, I had to reroute the section 36:25 to 36:29.
By the end of The Underlands, I saved 535 frames, plus an extra frame thanks to the next framerule which is after Boulder Brink. So 536 frames saved so far.

In Wretched Ruins Screen 1, I missed an obvious optimization because I copied the Any% route at this trampoline 43:11. It is possible to directly reach the chain on the left side. It saved 57 frames, plus 3 other frames saved thanks to the next framerule at the end of the level.
So far I saved 596 frames.

In Mega Havoc 3, the new optimized ascending flight at 50:36 saved 26 frames. I saved frames on a temporary blue lum so I had to reroute the section 50:40 to 50:43. A longer blue lum means that I have to wait longer before using a normal helicopter after a fast plum-jump. I lost 1 frame because of that. And I lost another frame because of the next framerule.
So the new Mega Havoc 3 is 24 frames shorter.
So far I saved 620 frames.

In Razor Slide Screen 2, a faster movement to get the 25th lum at 1:09:28 saved 6 frames. But I lost 1 frame after the transition at 1:09:50. This transition is different, the normal framerule doesn't apply here. Something else is interfering which I don't understand. So this new optimization saved 5 frames.

Finally, I entered the Final Boss' level 625 frames sooner. Fortunately, the RNG seed is unchanged. So I kept the exact same inputs.

The new 100% TAS is 10.46 seconds shorter!

Thanks for watching.

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