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Скачать или смотреть Mario Kart 64 (Nintendo 64) Playthrough

  • Longplay Center
  • 2025-08-15
  • 90
Mario Kart 64 (Nintendo 64) Playthrough
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Описание к видео Mario Kart 64 (Nintendo 64) Playthrough

Playthrough of Mario Kart 64, Nintendo's 1997 racing game for the Nintendo 64.

🎯 150cc mode
🎯 All Mario GP cups in both Normal and Mirror modes

Normal Mode:
🎯 1:43 – Mushroom Cup (Mario)
🎯 12:55 – Flower Cup (Peach)
🎯 25:05 – Star Cup (Wario)
🎯 40:15 – Special Cup (Toad)

Mirror Mode:
🎯 59:14 – Mushroom Cup (Luigi)
🎯 1:10:57 – Flower Cup (Yoshi)
🎯 1:23:29 – Star Cup (Bowser)
🎯 1:39:09 – Special Cup (D.K.)

Bonus:
🎯 1:58:23 – Special ending for finishing a cup in 4th place

Mario Kart 64, released for the Nintendo 64 in 1997, was the long-awaited sequel to the immensely popular Super Mario Kart on the SNES. Building on the core formula of accessible, item-based kart racing, this entry brought the series into 3D, replacing the flat, Mode-7 style tracks of its predecessor with fully polygonal environments and elevation changes. The new engine allowed for more dynamic track design, including hills, slopes, tunnels, moving hazards, and branching paths, creating a sense of speed and variety that the original could not match. Sixteen tracks and four battle arenas provided a mix of straightforward circuits and imaginative environments, from the traffic-filled Toad’s Turnpike to the penguin-populated Frappe Snowland, showcasing Nintendo’s attention to detail and playful creativity.

The roster features eight characters—Mario, Luigi, Peach, Yoshi, Toad, Wario, Donkey Kong, and Bowser—each with distinct weight and handling characteristics. While this selection offered balance and familiarity, it was notably conservative given Nintendo’s broader character library. Racing modes included Grand Prix, Time Trials, Versus, and the much-celebrated Battle Mode. The latter, playable with up to four players, became a standout feature thanks to clever arena design such as Block Fort and unique mechanics like the “bomb kart” that allows eliminated players to exact revenge. The game fully embraced the N64’s four-controller capability, making it a staple for multiplayer gatherings.

The item system, a defining aspect of the series, saw both refinements and controversial changes. Returning staples like shells, bananas, mushrooms, and the lightning bolt were joined by newcomers such as the fake item box, triple shell and triple banana sets, and the now-infamous blue shell, which targets the leading racer. While items added unpredictability and kept races competitive, the introduction of the blue shell and the game’s aggressive rubber-banding AI in single-player drew criticism for undermining skill-based play. The removal of the feather item from the SNES original was also felt by longtime fans who valued its utility for shortcuts and evasion.

Visually, Mario Kart 64 was an impressive showcase for the N64 in its time. Tracks featured environmental effects such as ice reflections, dynamic lighting, and animated hazards, while the frame rate held steady in single-player and remained serviceable in multiplayer. Characters were rendered as pre-rendered sprites rather than full 3D models, which looked sharp from a distance but lost detail up close. The soundtrack delivered catchy, thematic tunes for each course, complemented by distinctive voice clips that gave each racer personality.

Mario Kart 64 is less about precision racing and more about chaotic, social fun. Its single-player component is serviceable but secondary to its multiplayer appeal, where the mix of accessible controls, unpredictable item play, and memorable arenas shines brightest. While its graphics and mechanics have aged and its design leans heavily on luck over pure skill, its influence on the “party game” concept and the kart racing genre is undeniable. For many, its enduring legacy lies in the countless late-night sessions of friendly rivalry it inspired, cementing it as one of the most iconic multiplayer experiences of its era.

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