[OBSOLETE - see description!] Game-ready Rigs #2 - make any rig Game-Ready (UE4/Unity/Godot)

Описание к видео [OBSOLETE - see description!] Game-ready Rigs #2 - make any rig Game-Ready (UE4/Unity/Godot)

-------------------------------------------------------------------------------------
❖Get all CGDive courses for just $5.99 per month!❖
https://academy.cgdive.com/courses
Note: This is like Patreon but much better :)
-------------------------------------------------------------------------------------

***
Parts of this video are obsolete as we developed "Game Rig Tools": an addon that automates the creation of a deform rig/game rig based on an existing Control Rig.
You can still watch this video for a basic understanding of what the addon does.
After that, you can watch this video which introduces Game Rig Tools.
   • Game Rig Tools (Blender Addon) - game...  
***

This is a new video in my Blender to Game Engines series (aka "Bridging the Gap"). Here is the full playlist:
   • Blender to Game Engines (Unreal, Unit...  

RECOMMENDED PRODUCTS
❖Rig Anything With Rigify (coupon code "cgdive" = 20% off)
https://toshicg.gumroad.com/l/rigify
Alive! Animation course in Blender
https://gumroad.com/a/183891059/DmdxO
❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
https://gumroad.com/a/183891059/AeQfrF
❖Hard Surface Rigging In Blender
https://blendermarket.com/products/ha...
❖RBF Drivers
https://gumroad.com/a/348001395/XzWpB
❖Bonera
https://gumroad.com/a/99062899/oXuxm

In this video, I show a workflow that will help you convert any existing rig into a game-ready one. I demonstrate the process on 3 different and random rigs to show that the process works "across the board".
This workflow complies with the "principle" I explained in the previous chapter

If you're interested in Rigify this process will work almost perfectly for Rigify rigs as well. With a few tiny exceptions and differences. In the next video, I'll show the exact workflow for Rigify.

I hope this is useful!

0:00 Chapter Intro
1:30 Example #1
2:20 Scene Clean-up
3:36 What is Game-Ready?
4:13 Step 1 - Duplicate Armature
4:44 Step 2 - Armature Clean-up
5:10 -Game Rig: Remove Widgets
6:10 -Game Rig: Delete non-deforming bones
8:59 -Game Rig: remove constraints
9:35 -Game Rig: remove bendy bones
10:43 -Game Rig: Remove Custom Properties
11:08 -Control rig: mane non-deforming
11:46 -Control rig: remove bendy bones
12:08 Step 3 - Fix Hierarchy (Game Rig)
13:53 Step 4 - Constrain Game Rig to Control Rig
16:07 Step 5 - Parent character to Game rig
18:36 The "Principle" again :)
19:09 Example #2
24:28 Example #3
27:26 Possible Problems & Limitations
28:41 Results in UE4
28:59 Patreon, Like & Subscribe :)


her32756743edjhfkjhdfslkj

Комментарии

Информация по комментариям в разработке