Group-Gloom Cobless | Roof Endless

Описание к видео Group-Gloom Cobless | Roof Endless

Wow, this setup is really really difficult. I'm really amateur at cobless so this took me several hours. I found this around 2x as difficult as day cobless and like 10x harder than night.

I didn't play well but I understand the setup so here's some technical stuff if you're planning to play it

Tempo: Card 4 Doom | Squash - Ice | Jalapeno - Ice | Cherry

Doom-Shroom- The crater sequence is roughly 2-8, 2-7, 4-7, 3-9 if card 3, 4-8. The 3-9 crater makes placing instants on row 3 annoying but if the tempo is too slow it's required. I had many failed attempts because I didn't realize I had to place a doom-shroom there.

Squash- Squash should be placed instantly on card 4 and a little delayed on card 3. When there aren't gigas on wave 11 onwards, the tempo is a lot quicker and you might have to use an extra squash on zombonies like at 4:41.

Ice-shroom- It's a good idea to store an extra ice-shroom on 1-5/5-5 in wave 2/3 and on waves 9, 10, and 11. It's really risky to do this on any other wave because the gigas will smash it. It can be a good idea to use an extra ice if gigas are being really annoying on rows 1 and 5.

Jalapeno- Same as squash. Use ice if flower pot isn't reloaded so you have 3-2 to place it.

Cherry Bomb- Use cherry bomb when doom-shroom is about to reload or is reloaded. If gigas are about to smash the glooms on the jalapeno wave and doom-shroom is almost recharged, use cherry bomb and make it card 3.

Threats:

Gigas- Biggest threat. They need to be hit by 1 instant on rows 1, 2, 4, and 5 and 2 instants on row 3 at the bare minimum. Usually, rows 2 and 4 need to be hit by 2 instants however. On rows 1 and 5, only 1 instant is necessary if winter-melons do their job correctly. Melons can get distracted by imps however so you might need to use an extra ice and/or use the pumpkin on the fume as cannon fodder.

Zombonies- Rows 1 and 5 are 100% immune to zomboni. Rows 2 and 4 kill the zombonies like 99.9% of the time but not 100%. Row 3 requires an instant every single wave to to deal with the zombonies. In card 4, the instants would be doom-shroom, squash, jalapeno, cherry bomb but in card 5 you might have to tack on an imitator cherry bomb at the end.

Jacks- This setup has meh jack suppression but there's not anything you can do about it. The glooms are 99% safe but the instants placed are not. It's possible to place an instant on row 3 only for it to get blown up by a jack completely outside of your control. This never happened to me while playing it though.

Footballs- Can deal damage on the glooms at 2-6 and 4-6 if not iced properly.

Balloons- It uses up an extra card slot and it can be really annoying trying to find a spot to place blover. Usually it's a good idea to place it right before you're about to place an instant.

Sun-
I lost 925 sun which is actually really good for slow tempo. Sun isn't actually that big of an issue if you're playing this long-term because it's really easy to gain sun in other tempos. If there's no jacks, zombonies, or gigas you can gain thousands of sun really easily.

Mistakes-
4:09 - Almost died to balloon zombie
4:40 - Kind of outside of my control but the zomboni was very close to squashing the flower pot before I could place the squash.
6:39 - I forgot what I was doing and I royally messed up the wrap-up. I was fine because of luck but you're meant to ice the bungees and cherry bomb.

Builder: narpo

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