Polishing the Sketch and Cleaning the Topology

Описание к видео Polishing the Sketch and Cleaning the Topology

After the blocking and initial 3D setup are completed, we can move into the sculpting and polishing of the volumes in ZBrush. I’m also going to cover a simple way of adding complexity to the objects while keeping a clean base topology.

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Find more about this tutorial and its resources at the ZBGs website:
https://www.zbrushguides.com/tutorial...


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⏱ TIMESTAMPS:
0:08 Tutorial Overview
00:13 Carving the Head
01:35 Using a Macro to generate a shortcut in a button
2:21 Refining the secondary shapes
2:41 Tweaking the Body Suit
3:21 The Panel Loops Settings
4:00 Detailing the Neck Piece
4:22 Detailing the Hands
5:00 Adding thickness to the Panels
6:12 Adjusting the extra Pieces
6:23 Adding IMM Brushes


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