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Скачать или смотреть Vampire: The Masquerade - Redemption | Tower Of London 2 | #52

  • HurritGaming
  • 2018-12-13
  • 27
Vampire: The Masquerade - Redemption | Tower Of London 2 | #52
BrujahGamingChristofHDRedemption GameStoryplayPlaythroughThe Masquerade redemptionCommentary2000Tower Of LondonRPGHurritPCGameplayRedemptionWalkthroughPart 52Hurrit GamingvampirePlayVTMVampire: The Masquerade RedemptionLevel 2Let'sRoleplayingLet's PlayMasquerade Redemptionsteam
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Описание к видео Vampire: The Masquerade - Redemption | Tower Of London 2 | #52

Vampire: The Masquerade – Redemption is a 2000 role-playing video game developed by Nihilistic Software and published by Activision. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows the adventures of Christof Romuald, a 12th-century French crusader who is killed and subsequently revived as a Vampire. The game depicts Christof's centuries-long journey from the Dark Ages of 12th century Prague and Vienna to modern-day London and New York City in search of his humanity and his kidnapped love, the nun Anezka.

Redemption is presented in the first- and third-person perspectives. The player controls Christof and up to three allies through a linear structure, providing the player with missions to progress through a set narrative. Certain actions committed by Christof throughout the game can raise or lower his humanity, affecting which of the game's three endings the player receives. As a Vampire, Christof is imbued with a variety of abilities and powers that can be used to combat or avoid enemies and obstacles. Use of these abilities drains Christof's supply of blood which can be replenished by drinking from enemies or innocents. It includes multiplayer gameplay called "Storyteller", which allows one player to create a narrative for a group of players with the ability to modify the game dynamically in reaction to the players' actions.

Founded in March 1998, Nihilistic's twelve-man team began development of Redemption the following month as their first game. It took the team twenty-four months to complete on a budget of US$1.8 million. The team relied on eight outside contractors to provide elements that the team could not supply, such as music and artwork. The game's development was difficult: late changes to software forced the developers to abandon completed code and assets; a focus on high-quality graphics and sound meant that the game ran poorly on some computer systems; and the original scope of the game exceeded the game's schedule and budget, forcing the team to cancel planned features.

Redemption was released for Microsoft Windows on June 7, 2000, with a Mac OS version following in November 2001. The game received a mixed critical response; reviewers praised its graphics and its multiplayer functionality, but were polarized by the quality of the story and combat. It received the 1999 Game Critics Awards for Best Role-Playing game. It was successful enough to merit the production of a sequel, Vampire: The Masquerade – Bloodlines, which was released in November 2004 as an indirect sequel set in the same fictional universe.

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