Logo video2dn
  • Сохранить видео с ютуба
  • Категории
    • Музыка
    • Кино и Анимация
    • Автомобили
    • Животные
    • Спорт
    • Путешествия
    • Игры
    • Люди и Блоги
    • Юмор
    • Развлечения
    • Новости и Политика
    • Howto и Стиль
    • Diy своими руками
    • Образование
    • Наука и Технологии
    • Некоммерческие Организации
  • О сайте

Скачать или смотреть Understanding the Problems of cin and scanf() on MinGW-w64: How Buffer Sizes Impact Your Output

  • vlogize
  • 2025-09-07
  • 1
Understanding the Problems of cin and scanf() on MinGW-w64: How Buffer Sizes Impact Your Output
Problems of cin and scanf() on MinGW-w64c++mingw w64
  • ok logo

Скачать Understanding the Problems of cin and scanf() on MinGW-w64: How Buffer Sizes Impact Your Output бесплатно в качестве 4к (2к / 1080p)

У нас вы можете скачать бесплатно Understanding the Problems of cin and scanf() on MinGW-w64: How Buffer Sizes Impact Your Output или посмотреть видео с ютуба в максимальном доступном качестве.

Для скачивания выберите вариант из формы ниже:

  • Информация по загрузке:

Cкачать музыку Understanding the Problems of cin and scanf() on MinGW-w64: How Buffer Sizes Impact Your Output бесплатно в формате MP3:

Если иконки загрузки не отобразились, ПОЖАЛУЙСТА, НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если у вас возникли трудности с загрузкой, пожалуйста, свяжитесь с нами по контактам, указанным в нижней части страницы.
Спасибо за использование сервиса video2dn.com

Описание к видео Understanding the Problems of cin and scanf() on MinGW-w64: How Buffer Sizes Impact Your Output

Explore common issues in using `cin` and `scanf` in MinGW-w64, understand buffer sizes, and learn how to avoid common pitfalls to ensure correct output.
---
This video is based on the question https://stackoverflow.com/q/63323111/ asked by the user 'P4NYQ' ( https://stackoverflow.com/u/12652772/ ) and on the answer https://stackoverflow.com/a/63323326/ provided by the user 'David C. Rankin' ( https://stackoverflow.com/u/3422102/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Problems of cin and scanf() on MinGW-w64

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
---
Understanding the Problems of cin and scanf() on MinGW-w64

When working with C+ + on a Windows machine using MinGW-w64, developers often run into different issues related to input functions like cin and scanf(). One such peculiar issue caught the attention of a user who reported problems when attempting to read in and display simple string inputs. Let’s break down this problem and explore the solution in a clear and structured manner.

The Problem Overview

The user reported using MinGW-w64 version x86_64-8.1.0, compiling a simple C+ + program using:

[[See Video to Reveal this Text or Code Snippet]]

After compiling and running the program, when the user input "Rock Scissors", the output was unexpectedly Scissors, with the first word missing. In an attempt to debug, they found that player1[0] was not being populated. Even switching to scanf() provided the same unsatisfactory result. Ultimately, using an older version of MinGW-w64 resolved the issue. So, what was the culprit?

Understanding the Root Cause

Buffer Size and Memory Management

The problem here fundamentally stems from insufficient buffer size for the character arrays player1 and player2. Both arrays were declared with only 8 characters each, so they looked like this:

[[See Video to Reveal this Text or Code Snippet]]

When the user tried to input "Rock" (4 characters) and "Scissors" (8 characters), the arrays were insufficient to hold the entire strings plus a nul-terminator (\0), which is crucial in C-style strings to denote the end of the string.

The input "Rock" fits perfectly (~ 4 characters + the nul-terminating character) in player1[8].

The input "Scissors" (8 characters) was intended for player2, but upon reaching the end of the input, it overwrote the first character of player1 with the nul-terminating character (\0). As a result, player1 appeared empty.

Visualization of Memory Layout

Understanding how memory is allocated can be helpful here. When the character arrays are declared, they are placed in memory like this:

[[See Video to Reveal this Text or Code Snippet]]

When the input "Scissors" was read, it wrote to player2, but the nul-terminator overwrote the memory allocated to player1, hence the problem.

Solution: Proper Buffer Sizes

The immediate and most effective solution is to increase the size of the buffers or switch to using a more robust type to handle strings. Here are a couple of approaches:

1. Increase Character Array Size

You can declare the arrays with sufficient size to accommodate longer strings, like so:

[[See Video to Reveal this Text or Code Snippet]]

This provides ample space for most typical game input scenarios without running the risk of overwriting adjacent memory.

2. Use std::string for Safety

Another preferred method is using the C+ + std::string class, which automatically manages memory for you, making it much safer and more convenient:

[[See Video to Reveal this Text or Code Snippet]]

This way, you don't need to worry about buffer sizes, and can handle user inputs of varying lengths without any additional overhead.

Conclusion

In conclusion, the issues experienced when using cin or scanf() in this particular case stemmed from inadequate buffer sizes leading to unintended memory overwrites. The lesson learned here is fundamental for C/C+ + developers: Always allocate sufficient space for your variables, or better yet, leverage std::string for safer string management. Make sure to review your code meticulously to prevent such frustrating situations and enjoy a smoother coding experience!

Комментарии

Информация по комментариям в разработке

Похожие видео

  • О нас
  • Контакты
  • Отказ от ответственности - Disclaimer
  • Условия использования сайта - TOS
  • Политика конфиденциальности

video2dn Copyright © 2023 - 2025

Контакты для правообладателей [email protected]