Unreal Engine 5.2 PCG Tutorial - Skyscrapers and Flowers Using a Single Custom Blueprint

Описание к видео Unreal Engine 5.2 PCG Tutorial - Skyscrapers and Flowers Using a Single Custom Blueprint

Learn how to make a custom PCG Blueprint Element node to power UE5.2's Procedural Content Generation tool. With this node you can create skyscrapers floor by floor, or flowers petal by petal. You can make stone tentacles, car graveyards, and probably a lot more things I haven't thought of.

The node works by copying points in any direction and rotation you choose, as many times as you want. You can copy points upwards 100 times to make a skyscraper or spiral them around to make a flower.

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