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Скачать или смотреть Resident Evil 3 Nemesis - Downtown

  • Racer Shooter Fighter (Arquivo)
  • 2020-05-17
  • 675
Resident Evil 3 Nemesis - Downtown
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Описание к видео Resident Evil 3 Nemesis - Downtown

When all the lights are low, I know a place to go... Follow the alley to the left, then the right. There is a Drain Deimo/Sucker hanging out on the wall, but you'll barely see it if you run fast enough. There is no point whatsoever in fighting it--you can't hit it. There is another file in the mitts of the dead mercenary. After a door, the corridor comes to a T-intersection. To the right is a Fire Hose. Think that might come into play sometime? You bet. But not now.

Heading left from the door, there are some Blue Herbs, but you won't need them (unless you plan on being poisoned), so resist the urge and save some space. There may or may not be Green Herbs here as well.

Through the door lie a couple of Zombie Dogs. Lay that rabid vermin low with accurate bursts from your handgun. There's one more dog when you move ahead, so be ready. In the space to the left of the bus lies a corpse, which is holding some Powder B.

Through the door to the right are another couple Dogs. You may want to haul out the shotgun and get them both at once when they get close. When you move forward, there is a car hooked up to a battery charger. Go grab the Power Cable.

The left path concludes in another Safe Room. There are some Blue Herbs outside, and you may want to pick them and store them for later use. There is another Ink Ribbon (3) here, and some Handgun Bullets as well.

Three Dogs are up to no good outside the other Safe Room door. Dodge 'em and waste 'em, or run by them. Following the alley North, you will come to a door on the right. After a short passageway, you will come to a corridor. Hanging above is a wooden crate. This can eventually be used to take out your enemies, but you may prefer the more straightforward approach. The Downtown Map is also in this area.

Upon reaching the end of the hall, you will be properly introduced to a couple of Drain Deimos. You have three options: either try to lure the Deimo back under the crate, target it, and drop it on the filthy beast; dodge and blast; or run, as always. To dodge, wait until the creature screams, then leap aside. There's another one waiting in the hallway to the right, so be ready. The dead body in the main hall is holding some Powder A. If you follow the Northeast stairs up, you will discover an elevator, which will come into play later.

Go back to the corridor where you originally encountered the Deimo and head North. To the left, you will discover a door to the Arcade Shops. Four saucy dead lads are holding a meeting in this area, and to get through, you must dispatch them.

Restaurant First
If you continue ahead up the stairs, you will come to a door that leads to the back room of a restaurant. In the corner of the room is a cabinet. Pick the lock to reveal the Fire Hook. You'll need it only briefly.

In the dining room you will find a City Guide, two canisters of Powder A and a file. In the kitchen, there is a trapdoor in the floor that can be pried open with the Fire Hook. Doing so will cause the door to open, and will also reveal an event in which you meet Carlos Oliveira, an Umbrella mercenary who is in the city attempting to help civilians get out unharmed.

Midway through your conversation with him, the Nemesis shows up and spoils the chemistry. There is a Live Selection that follows: either (A) Hide in the kitchen or (B) Run into the basement

You'll find a Safe Room in the side alley on your way to the restaurant. Here, you'll find a box of Shotgun Shells and a Rusty Crank. Stow the Crank and grab your Lockpick. Save progress if you're squeamish, because another Nemesis encounter is nearly at hand.

There are two ways of tackling this section of the downtown:Restaurant first or Newspaper Building first. All told, the restaurant route is the quickest and easiest, and there is more space to fight the Nemesis when he comes calling. This guide discusses the restaurant first route completely. The newspaper building route differs only in the ways listed.

Newspaper Building First
The same things apply to the Newspaper Building as in the above section, but when you do it first, you will need to make a decision about the Nemesis here. The downstairs is the same. In the upstairs office, Jill meets Carlos for the first time. She also runs into the Nemesis again. This triggers another Live Selection. Either (A) Jump out of the window, or (B) Hide in the back.

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