2000 [60fps] Mars Matrix 999999999990pts ALL

Описание к видео 2000 [60fps] Mars Matrix 999999999990pts ALL

マーズマトリックス ハイパーソリッドシューティング / Mars Matrix: Hyper Solid Shooting (Japan 000412) Takumi / Capcom 2000 999,999,999,990pts Player Moreno@TeamBrazil 収録Ver WolfMAME0.104 Mosquito 1

mame replay site http://replayburners.web.fc2.com/

マーズマトリックス ハイパーソリッドシューティング

発売年:2000.06
開発元:タクミ 発売元:カプコン
ジャンル:シューティング
コントローラ:8方向レバー+2ボタン
システムボード:カプコン プレイシステム2(CPS2)
CPU構成[68000, Z80] 音源チップ[QSound]

ストーリー:
-赤い星の未来の記憶。火星。この赤い砂漠の惑星を人類が征服し、新たな住処としてから、半世紀が過ぎていた。西暦2309年12月8日。突然の"独立宣言"を最後に、火星植民地は地球との交信を絶った。事態を重く見た地球連邦政府は地球連合軍(Geo Potential Defense Force)の月面基地から数百隻の艦隊を派遣した。数機の、実験戦闘攻撃機を載せて…。"火星独立戦争"の幕開けであった。
[出典:マーズマトリックス 公式HP(カプコン)]

Mars Matrix - Hyper Solid Shooting (c) 2000 Capcom Co., Ltd.

In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local government. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...

- TECHNICAL -

Capcom Play System II hardware (CPS II)
Game ID : CP-S II No. 32

Main CPU : 68000 (@ 11.8 Mhz), Z80 (@ 8 Mhz)
Sound Chips : Q-Sound (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Developed by Takumi (see Staff section for more info), Mars Matrix was released in April 2000 by Capcom.

The original arcade version could actually be maxed out, score wise : this means that you could get 999999999990 points (that's twelve digits), if you played in a flawless way. Note : This feature has been removed in the Dreamcast version, since that port added two extra digits in the score.

Suleputer released a 2-CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on 11/01/2001.

- TIPS AND TRICKS -

* Mars Matrix weapons :
1) Normal rapid-fire : light-damage shooting is carried out by tapping the button.
2) Load (or beam) : By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.
3) Barrier : the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.

* Experience system : in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.

- STAFF -

* Takumi :
Programmers : Takafumi Nishi, Kaju Ishii, Toshihiko Onodera, Naoto Sakurada
Object designers : Ken Taketoshi, Tatsuhiro Suzuki, Hiroki Akiyama, Yuki Ootou
Scroll designers : Kazumi Yogi, Tadahiro Mukaide, Akemi Ootaka
Music composer : Yasushi Kaminishi
Sound programmer : Masahiro Yuge
Concept mechanic designers : Choco, Shorp, Nadialove Kitty, Norihiro Takikawa
Planner : Ikuwo Satoh
Producer : Yukikazu ozaki
Executive producer : Tomoaki Fujimoto

* Capcom :
Producer : Tatuya Minami
Support from R&Dept. #3 : Tomoshi Sadamoto

- SOURCES -

Game's rom.
Game's screenshots.

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