HEXplore It: Domain of Mirza Noctis | Gamefound Preview | Part #1

Описание к видео HEXplore It: Domain of Mirza Noctis | Gamefound Preview | Part #1

Rollers! Join me as we begin a solo playthrough for the 4th volume of the HEXplore It series landing on Gamefound April 7th 9am CST. Domain of Mirza Noctis is created by Kat Kimoundri, Nathan Loos, Jonathan Mariucci and published by Mariucci J. Designs, LLC! In this video I'll cover the first round of play in-depth and then we'll pick up the pace as we continue through the rest of the video and the series. Hope this helps you make an informed decision for yourself! Enjoy ;D

Intro 0:00
Overview 1:36
Game Narrative 2:12
The Object of the Game 3:45
What's New In Domain of Mirza Noctis & Current Setup 4:06
How To Solo (Round 1) 11:21
Solo Playthrough (Round 2+) 35:43
Rolling Solo Producers 1:05:58

HEXplore It: Domain of Mirza Noctis (Volume 4) Gamefound Page: https://gamefound.com/projects/draft/...

HEXplore It: Domain of Mirza Noctis (Voume 4) Gamefound Preview Series:    • HEXplore It: Domain of Mirza Noctis |...  
HEXplore It: Sands of Shurax (Volume 3) Kickstarter Preview Series:    • HEXplore It: The Sands of Shurax | Ki...  
HEXplore It: The Forests of Adrimon (Volume 2) Unboxing:    • HEXplore It: The Forests of Adrimon |...  
HEXplore It: The Valley of the Dead King (Volume 1) Showcase:    • HEXplore It: The Valley of the Dead K...  

Disclaimer: I'm being compensated for my time with this preview.

New Gameplay Features:
1. Aspects & Greater Aspects
2. Familiars
3. Keepsakes
4. The Dungeon
5. Rune Collection
6. Heroic Cards
7. Interrupt Cards
8. Random Boss fights
9. Death isn’t necessarily the end for your heroes

True Solo Rules (Draft):
- You begin the game with Blood Magic, Tier 1.
- The first time your hero dies, increase the Blood Pool by 5, draw and gain a random Greater Aspect, and move your hero to the nearest Village.
- During the Declaration phase of combat you may choose to spend 1 Energy to perform the Defend action at half rank and take another action simultaneously. You may still only use one item per turn.
- When rolling Skill tests to attempt an Investigation, roll each test twice and apply both results. Traps only activate once, even if more than one roll triggers one.

"Krasvetelia. The sun sets on this cold and desolate place. Once a beautiful land of craggy mountains, fertile valleys, and deep bottomless chasms, it has now wilted like a rose in winter.

The small kingdom, tucked away from the rest of the world, has had few rulers in its time. None certainly as evil as their current. It is rumored that Mirza Noctis came to power some two-hundred years ago. Eternally youthful, the man is whispered to have controlled the bloodlines of this place, carefully arranging unions between noble families and culling those of weaker bloodlines.

Now, the peoples of Krasvetelia live a harsh life, starved of happiness. Writing is outlawed and the caste system in place prevents all but a handful of nobles from holding titles and land in Noctis’s name. Up until recently, starving to death was most of Krasvetelian’s worries. But more and more, people are going missing in this land. Devoured by darkness, some say...

The scholars, left to themselves in their remote monasteries, have recently unearthed a terrible secret: Mirza Noctis is working tirelessly, his agents harvesting blood from the local populous. Years of unattachment to this land have left the people mostly unaware of his actions. But a terrifying fact is now clear: Noctis is working towards a massive blood ritual. He has all but locked away any tools that could be used to defeat him, and the scholars worry he is just beginning. A greater threat is about to befall the land..."

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Created By: Adam Smith
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