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Скачать или смотреть How to Fix Unity 2D Screenshot Capturing the Previous Image Instead of the Current One

  • vlogize
  • 2025-09-27
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How to Fix Unity 2D Screenshot Capturing the Previous Image Instead of the Current One
Unity 2D Took a screen capture but it show the previous screen capture instead of the current screenunity game engine
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Описание к видео How to Fix Unity 2D Screenshot Capturing the Previous Image Instead of the Current One

Discover the solution to the common problem in Unity 2D where taking a screenshot displays the previous capture instead of the latest. Learn how to properly update screenshots in your game!
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This video is based on the question https://stackoverflow.com/q/63147956/ asked by the user 'Wei Kang' ( https://stackoverflow.com/u/13286174/ ) and on the answer https://stackoverflow.com/a/63154867/ provided by the user 'luvjungle' ( https://stackoverflow.com/u/10477634/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Unity 2D Took a screen capture but it show the previous screen capture instead of the current screen capture

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Fixing the Screenshot Issue in Unity 2D

If you're diving into game development with Unity 2D, you may encounter some tricky situations. One common problem new developers face is when they take a screenshot, but it ends up displaying the previous image instead of the current one. This can be frustrating, especially when you expect your latest actions to be captured accurately.

In this post, we will explore why this issue occurs and how to effectively solve it.

The Problem Explained

From the code provided, we can see that there are two main parts:

Screenshot Capture: A coroutine is implemented to take a screenshot.

Previewing the Screenshot: The captured screenshot is loaded at the start of the game.

The problem arises because the screenshot is being loaded when the game starts, which means it doesn't take into account any new captures made later on. Instead, it keeps displaying the first image, leading to confusion when trying to capture multiple screenshots.

The Solution

To resolve this issue, you need to update the way you load the screenshot into the canvas. Instead of loading the screenshot in the Start() method, you should create a public method to handle the image loading process. Here’s how you can do it:

Steps to Fix the Issue:

Move Image Loading out of Start(): The first step is to take the screenshot loading code out of the Start() method in the ScreenshotPreview class.

Create a Public Method: Create a new public method (e.g., LoadScreenshot) in the ScreenshotPreview script that will handle loading the most recent screenshot.

Call the Method: After a screenshot is taken in the TakeScreenshot class, invoke this new method to update the displayed screenshot.

Updated Code

Here’s how you can modify your code accordingly:

[[See Video to Reveal this Text or Code Snippet]]

Invoke the Method After Capturing

Modify your CaptureIt method in TakeScreenshot class to call LoadScreenshot() after the screenshot is captured:

[[See Video to Reveal this Text or Code Snippet]]

Summary

By moving the screenshot loading logic into a separate method and ensuring this method is called after taking the screenshot, you will be able to display the most recent images correctly in your Unity 2D game. This approach not only solves your immediate problem but also provides greater clarity in your code structure.

Happy developing, and may your screenshots always reflect your latest hard work!

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