Indiana Jones and the Fate of Atlantis (PC) Playthrough

Описание к видео Indiana Jones and the Fate of Atlantis (PC) Playthrough

A playthrough of LucasArts' 1993 CD version of their Dos PC game, Indiana Jones and the Fate of Atlantis.

This video shows all three paths through the game.

I first play through the entire game, choosing the team path at the point where the story branches (53:38), and from the point where the paths reconverge (2:17:46), I finish up with the good ending.

The wits path begins at 3:18:27, and the fists path begins at 4:20:53. The bad ending can be seen at 5:11:43.

Whether you're talking about the original 1992 floppy disk version or the 1993 CD-based upgrade, Indiana Jones and the Fate of Atlantis is a game that has always enjoyed a sterling reputation. It's a classic example of what made LucasArts such a beloved name in computer games in the early 90s, and it's widely recognized as one of the best Dos games ever made. (That's no exaggeration, either - if you sort MobyGames' Dos list by score, Fate of Atlantis sits at #4, just edged out of the top three by Sierra's Gabriel Knight: Sins of the Fathers.)

Running on an enhanced version of the SCUMM engine that was created for Maniac Mansion, Indiana Jones and The Fate of Atlantis is a point-and-click graphic adventure. The Nazis suspect that the lost city of Atlantis houses an ancient machine with the power to turn men into gods through the power of alchemy, and when an SS officer steals a priceless artifact from Barnett College at gunpoint, Dr. Jones finds himself swept up in yet another globetrotting quest to prevent the fuhrer's rise to power.

The story, writing, characters, and actor performances are all movie caliber, and the experience is far more in line with the spirit and quality of the first three Indy films than The Kingdom of the Crystal Skull and The Dial of Destiny ever could've hoped to have been.

Better yet, it boasts a ton of replay value. Once you've found Plato's Lost Dialog, the game presents you with three paths forward and asks how you wish to proceed. Each path follows a different route to the finale, replete with unique puzzles, character interactions, and locales.

Path-traced lighting, photo-realistic textures, and motion-captured animations are nice, but a game like this - a game that runs well on a 40 Mhz 386 CPU with 1 megabyte of RAM - proves that you don't need a hundred-million dollar budget to recreate the magic of a blockbuster action flick in video game form.
_____________
No cheats were used during the recording of this video.

NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

Комментарии

Информация по комментариям в разработке