VRChat - Importing an MMD to VRChat Megatutorial!

Описание к видео VRChat - Importing an MMD to VRChat Megatutorial!

VERY IMPORTANT - PLEASE READ:
This tutorial may still be mostly useful, but there's a few major changes that you need to pay attention to. First off, VRChat now uses Unity 2017.4.15f1, not Unity 5.6. Additionally, there's some new tools for helping with atlasing that you should read about. Check out Cat's Blender Plugin docs to see more about that.

I'll make a new one of these eventually, but they take a huge amount of time and I work for VRChat now, so...

VRChat Community Discord:   / discord  

Download VRChat! http://store.steampowered.com/app/438...

mmd_tools GitHub: https://github.com/powroupi/blender_m...

Cubed's Shaders:
https://github.com/cubedparadox/Cubed...

Steam Guide: https://steamcommunity.com/sharedfile...

VRCat: https://vrcat.club

Model Source/Attribution:
ヤギ on Nicovideo
http://3d.nicovideo.jp/users/1495947
http://3d.nicovideo.jp/works/td29963

TIMESTAMPS
1:51 Tools and Downloads
8:04 mmd_tools Download - https://github.com/powroupi/blender_m...
9:15 Cat's Blender Plugin - https://vrcat.club/threads/cats-blend...
10:30 Installing mmd_tools
16:00 Using 7zip to extract your MMD
17:05 Using WinRar to extract your MMD
18:27 Setting up your Blender workspace
20:43 Blender Crash Course
21:45 Importing your model
22:00 PMX import settings
24:00 Fixing your model
26:00 Enabling Japanese characters in Blender
26:50 Translation
28:37 Bone chain merging
30:25 Mixing weights
31:20 Creating bone roots
32:22 Pose mode
34:00 Manual bone reparenting
36:00 Decimation!
47:00 MERGE YOUR MESHES.
47:49 Eye tracking
49:45 Visemes
51:50 Merging duplicate materials
52:33 Cat's Texture Atlasing -    • VRChat - Manual Texture Atlasing - SE...  
If you do manual atlasing, MAKE SURE YOU DELETE THE OLD UVMAP.
58:05 Exporting to FBX
1:00:25 Downloading the SDK and Cubed's Shaders
1:02:33 Creating a new project
1:03:05 Importing the SDK and Cubed's Shaders
1:05:33 Importing your avatar to Unity
1:07:20 Configuring your avatar's rig
1:09:40 Setting up your materials/shaders
1:10:35 Using Cubed's Shaders
1:14:40 Fixing your avatar's scaling
1:17:16 Dynamic Bones
1:23:10 Avatar Descriptor and View Ball
1:26:02 Setting up visemes
1:27:45 Muscle Animation Editor and creating an animation override
1:35:30 Logging into the VRCSDK
1:36:00 Using the Build Manager

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