Need for Speed: Underground - Intro (AI enhanced 4K 60fps)

Описание к видео Need for Speed: Underground - Intro (AI enhanced 4K 60fps)

Game: Need for Speed: Underground
Year: 2003
Platform: PlayStation 2, Microsoft Windows, Xbox, Nintendo GameCube, Arcade, Game Boy Advance, Arcade automat
Video source: Original video from PS2 - MPC 512x256x29.97fps

As the intro has a very fast pace, there is a lot of compression artifacts, which I mostly fixed, but it makes the video look a bit "plastic".

Anyway, this is one of the best intros ever in my opinion, so enjoy :)

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Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series. It was developed by EA Black Box and published by Electronic Arts. Three different games were produced, one for consoles and Windows, and the other for the Game Boy Advance along with a version developed by Global VR for Arcades that was published by Konami.

Underground rebooted the franchise, ignoring the previous Need for Speed games which featured sports cars and exotics. It was the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night called Olympic City, though the city bears some resemblance to New York City, San Francisco and Los Angeles. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was critically and commercially successful, and was followed by Need for Speed: Underground 2 in 2004.

Technical:
Pretty much every software reads the MPC file with slightly incorrect framerate, therefore interpolating the framerate caused a slight progressive audio desync, but I managed to fix it. I also had to use cropping filters for both intro and 350Z cutscene as they have black bars on top and bottom (which is the reason for wrong aspect ratio in the original upload). The actual intro file is even 512x512, so that had to be fixed as well.

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