Plants vs Zombies Remastered/Expansion v1.0.9 - Level 6-9 (2nd Adventure, No Upgraded Plants)

Описание к видео Plants vs Zombies Remastered/Expansion v1.0.9 - Level 6-9 (2nd Adventure, No Upgraded Plants)

Oh man I didn't think Winter Melon & Gloom Shroom would make such a significant difference compared to doing this without upgraded plants. The last run went buttery smooth after successfully setting up my winter Melon + Starfruit defence, so I didn't really expect I would get so many close calls in this run. Had it not been for the blissfulness of the game for throwing the correct types of zombies at good timing, I would have been dead by the middle of 3rd or 4th flags. To be honest I partly regret my declaration in my last video, so I guess it's a lesson for me (& propably to those who read this description) to think twice before speaking.

For an average PvZ player who watched my previous video they might propably try to find replacable counters for all of the threats in the level, but that's exactly what keep a player away from seizing victory if all they can think of is a combination that beat everything the game throw at them. Unlike back then when I utilized the absurd power of Winter Melon's wide AoE slow effect on top of packing a punch of a Melon-Pult, this time I have to change my mindset of how you play PvZ. When you restrict yourself to worse plants; instead of running a solid defence that could fend off waves, it's better to cope with the environment and always be on guard of the zombies. You also need to change the way you utilize your plants too. For instance, when using Hypno-Shroom or Squash you would normally only use them on a certain zombies like Football or Zomboni, but here it's vital to use them as soon as you foresee a risk of a collapsing row even when the zombie on the row is just an Imp that's about to infiltrate your backliner, and vice-versa even if the zombies presented match the plants' compabilities. Or with the case of Flower Pot or Puff-Shroom instead of treating them only as a tile or an early-game attackers you can mass-planting both as cannon fodder to buy a little time for your Starfruit. One thing I forgot to mention in my earlier video is that you get access to Hotkeys in this mod, and that mastering them is a must for this kind of challenge as saving time for even a few seconds could make a huge difference in fortifying your defence earlier. Finally do not get panic and desperately waste your resources on a dying lane as every single Sun and seconds of plant's cooldown matter in this challenge; especially when you want to mitigate the propability of a certain unwanted zombie variations like Giga Gargantuar and Giga Football rampaging over your Sun-productions as much as possible.

Overall despite all the bs I actually enjoyed the challenge very much. It might potentially be one of if not the most fun "difficult PvZ challenge" I have ever played as the challenge isn't about finding the best combination of defence but foreseeing the many possibilities in the field and being quick on the uptake of the currently available formations while also flexibly use your plants on multiple occasions instead of entrusting them to a single role in order to drop the chance of being stucked in a losing position due to bad-luck and short-sighted thinking.

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