The Crew Motorfest | Brief comparison sliders kb Vs Direct mode analog

Описание к видео The Crew Motorfest | Brief comparison sliders kb Vs Direct mode analog

I was too lazy To put music or search a kb overlay thus dpad it is. Not fully pushed runs but as you can see , both are pretty close despite having more mistakes on the kb run.Not an Avid keyboard/digital input racer therefore I suck.

One thing I forgot to mention is the steering acceleration without direct mode , maybe there should be a slider to adjust that in the future aswell, not sure, (also fixe the deadzone plz).

Anyway I Think the key differences are
1) precision , its harder to be precise with kb however I'm sure that some kb magician can overcome that.
2)similarly to og tc2 handling( tho its much better with the sensitivity slider ), its slightly easier to dodge traffic, trees, bots in the middle of the road with wheel/ direct mode on roller than the other variant, in the other hand direct mode is very sensitive ,requires quite alot of precision to not die on bumps , spin out , understeer or bleed speed(feels satisfying when you get the hang of it ) but the pace between them inputs are much closer than before. There might be some outlier idk but its much more enjoyable than that previous delayed steering.

So if your playstyle with a controller is tap steer use these sliders and adjust the linearity aswell,If you prefer smooth steering , go direct mode , relaxe and practice some extra smooth steer 👽.



















add sequential+clutch to every devices/platform
Another gr card with full ghosting, lowered slip and bumpdraft power and no region locked no bs hold gas or offroad sr2 layout
classic tc1 pvp
tho not sure if all of those would survive

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