sneaky voxel engine heightmap render distance trick

Описание к видео sneaky voxel engine heightmap render distance trick

I'm making a voxel game with bevy and rust, and decided to implement a sneaky trick to increase the render distance without much performance overhead. A huge subdivided mesh that only need to sample the voxel world about 1 or 2 times per chunk (depending on how much detail I want)
#shorts

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