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Скачать или смотреть Minecraft 1.21+ & 1.11 || Tileable Queryable Shulker Box Storage

  • unobtanium
  • 2016-11-03
  • 4834
Minecraft 1.21+ & 1.11 || Tileable Queryable Shulker Box Storage
MinecraftRedstoneShulkerStorageSystemEthoSearchEngineTileable2 wide
  • ok logo

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Описание к видео Minecraft 1.21+ & 1.11 || Tileable Queryable Shulker Box Storage

WORLD DOWNLOAD 1.21+ (small & large designs):
https://www.dropbox.com/scl/fi/0wh3he...

Litematica Schematic 1.21+ (small design, 6 slices):
https://www.dropbox.com/scl/fi/53nf0z...


WORLD DOWNLOAD 1.11:
https://www.dropbox.com/s/43u0xtvxkvm...


IMPORTANT DISCLAIMER!!!
Unfortunately, you can't search for items which interact with dispensers. Such as TNT, fire charges, arrows, etc. Because the design required that the filter items are delivered into the filter hoppers via the dispenser that places the shulker boxes.
You can still store these items in the shulker boxes just fine, but you need to search them via a separate item, e.g. a renamed (paper) item which is also stored in the shulker box you are searching for. And use these renamed items as filter items.
Check the wiki for all dispenser interactions.

NOTE WHEN BUILDING:
Dont forget the hopper minecarts inside the block, next to the filter hopper!!!


DESCRIPTION:

This build's main focus was on search speed via parallelization. Putting multiple search/query engines in parallel, with each it's own storage chests, allows for fast searches through hundrets of Shulker Boxes. However, it currently does not operate at max (hopper) speeds. An area which can still be improved for which timings need to be adjusted.

The searches in the video were done with about 150 shulker boxes over 16 slices. Plenty of room for 1650 more shulker boxes.

The design came with some constrains and workarounds, having the redstone wire of the item filter go around at the side, which in the end made the design two blocks wide and not 100% identical. Each is therefore 2-wide and AB 4-wide tilable.

All slices are controlled by a few separate global redstone lines. Each slice only has the filter item signal for itself to control which shulker box to send to the output or back to storage.

One of the main features is equal distribution of the shulker boxes between all storage chests. This ensures that all search engines are working equally much/long rather than some engines more/longer than others. To keep the balance after a search, it was necessary to let the system memorize how many shulker boxes were taken out of each slice and need to be filled in again later.

While this build is infinitly tileable, it at one point will not be worth it to add more. For one, putting and taking the filter items in and out of the item filter hopper would take longer, as well as delivery of the matching shulker boxes through hopper.

Another downside is, that for each system, there has to be one item ready to be put into the minecart as filter item. I mean who has 64 wither stars just to find his handful of wither stars in 1 of potentionally 7232 shulker boxes in 64 systems?
If someone would be willing to build this, i would suggest using at least 6 slices, as this would be the limit of the redstone signals without extending it. The 1.21+ world download has a smaller design like this. I would also recommend adding a lot of light sources to reduce light updates, as well as closing the system in, because it does hit framerate quite a bit.

There is a lot of redstone usage as this was designed around the time where observers were still rather new. I also wanted to use the basic redstone components to keep cost as low as possible.

While room for improvement, this project was a huge success. I am accually quite surprised of how compact and resource efficient it ended up being. An one block wide tileable design still seems tricky and more resource intensive.

Update 2020: Check out Serice attempt at a 1 wide tileable version:
   • One Wide "Tileable", Hopper Speed Shulker ...  


Inspired by Etho
Designed and Build by unobtanium


MUSIC BY:
Vindsvept
   / vindsvept  
Attribution 4.0 International (CC BY 4.0) license
http://creativecommons.org/licenses/b....

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