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►ABOUT THE GAME
State of Decay, (formally codenamed Class 3) is a third person survival-horror game developed by Undead Labs, published by Microsoft Game Studios, and released on June 5, 2013 for the Xbox360. Combining elements of shooters, role-playing, and strategy games, players must attempt to survive an apocalyptic zombie uprising by exploring, scavenging, and fighting the undead. Setting up a defensible home base and keeping it stocked with the necessities of survival, keeping the undead at bay, and forging relationships with other communities of survivors can mean the difference between life and death. Featuring a full skill progression system, dynamic resource and character generation, and a massive twelve square kilometer map, State of Decay is a challenge for even the most hardened zombie survivalist.
►Unique Survivors
Survivors in State of Decay each have skills and abilities which are initially weak. But by using those skills, players can improve every survivor into an effective scavenger and fighter. Skills are improved in ways that make sense, not by an obscure "experience point" system; running improves stamina, fighting improves weapon ability. As survivors progress in skill improvement, the opportunity to choose specializations and abilities are unlocked, making effective survivors more effective.
►Massive Map
The world of State of Decay is enormous: twelve square kilometers of map area encompassing six square kilometers of playable area. These six kilometers are richly populated by towns, farms, parks, and even a small city. Almost every building on the map can be entered and searched, and every landmark in sight can be visited. Exploration is never sectioned off into a small segment of the map; most of the game's area is available to you from the start. A true open world, the map remains available for exploration and combat throughout the game.
►A Relentless Enemy
The zombies are on the move, and they want blood. Battle zombies of all descriptions while exploring the area. Every type of zombie can be found in State of Decay, from traditional shufflers to sprinting infected, from crawlers to hard-to-kill freak zombies. All of them are found in the game world, and all of them can be killed...or kill. Take them on with weapons ranging from pipe wrenches and clubs to machetes and tomahawks, and even any of over two dozen firearms. But fight smart: noise attracts zombies, and even the best-equipped survivor cannot survive being outnumbered twenty-to-one.
►Scavenge to Survive
There are no stores or roving traders in this apocalypse; to survive, the necessities of life must be scavenged. Food, medicine, ammunition, and fuel must be found and claimed. Along with these resources are a massive list of weapons and items, turning every scavenging run into a unique event. Just like survivors, salvage in buildings is randomly generated, making no two playthroughs identical. And just like in the real world, items do not respawn; once a building has been salvaged, it's empty for good.
►Fortify to Thrive
Live out the zombie movie dream: fortify a refuge in the zombie apocalypse. Over a half-dozen locations around the game's map can be converted into a customizable home base for survivors. Fortify the building and set up facilities within to keep zombies out, produce food, repair weapons and vehicles, or generate opportunities with neighboring survivors. Build workshops, gardens, watchtowers, medical facilities, and more to help the party survive. Choose wisely, however; zombies can overrun poorly defended bases, so setting up a secure home is not just a matter of preferences.
►Dynamic World
State of Decay features a two-hour day cycle, with one hour each of day and night. Other survivors in the group also continue about their business, giving rise to random missions for combat support, rescue, distraction, and more. Build up trust with other survivor enclaves to gain opportunities for profit or to encourage new survivors to join the group. Don't dawdle, however; failing to act upon a mission can mean an opportunity missed...or a survivor that doesn't make it back home.
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