1984 [60fps] Mr. Do's Wild Ride 132244pts

Описание к видео 1984 [60fps] Mr. Do's Wild Ride 132244pts

Mr. Do's ワイルドライド / Mr. Do's Wild Ride Universal 1984 132,244pts Player Retro-B 収録Ver MAME32 0.62 移動床・鉄球は同じタイミングで動きますがジェットコースターの出現間隔が一定ではないため2つの同期のズレから完全パターン化は不可能です。今回は運にも恵まれ18面まで到達できました。最後はあきらかに自分から敵に突っ込んでいますが、まったく視界に入っていませんでした。

mame replay site http://replayburners.web.fc2.com/

ミスター・ドゥ・ズ・ワイルドライド

発売年:1984.01
開発元:ユニバーサル 発売元:ユニバーサル販売
ジャンル:アクション
コントローラ:4方向レバー+1ボタン
システムボード:専用基板
CPU構成[Z80 (3)] 音源チップ[SN76496 (4)]

同社の「ミスターDo!」シリーズ第3弾。このシリーズは、毎回ゲーム内容や目的が変わることで有名だが、今回はジェットコースターをかわしながらゴールを目指すという、ちょっと変わったアクションゲームとなっている。操作方法は4方向レバーでジェットコースターのレール上の移動と、ハシゴの上下に使用、ボタンを押すことで加速することができるが、これには使用制限がある。なお、今回もお馴染みのエキストラモンスターによる1UPシステムは健在。

Mr. Do's Wild Ride (c) 1984 Universal.

Mr Do's third arcade outing is another platform game, following on from the superb "Mr. Do's Castle", released a year earlier. The synonymous Mr. Do! cherries are present and correct, but are not used in the same way as in other games in the series. In both "Mr Do!" and "Mr. Do's Castle", collecting all of the cherries available was a way of completing a level. In Wild Ride, however, collecting them merely changes the 'prize' awarded upon reaching the level's goal. This can be one or two letters from EXTRA, or other items which simply award bonus points. When Mr. Do reaches his goal, he waves a flag while the bonus counter is added to his score.

The gameplay is similar to that of Nintendo's legendary "Donkey Kong", with Mr. Do starting each level at the bottom of the screen, trying to make his way to the exit at the very top. Mr. Do doesn't have either his Powerball or mallet in this game, but holding the ACTION button makes him run faster along the track. The trade-off of this is that his bonus points deplete much quicker. When all of the EXTRA letters are collected, the player is awarded with an extra life.

Each of the game's six levels is set on a roller coaster, with each having its own theme, traps and pitfalls. Wild Ride doesn't feature the intermission screens that appear in previous Mr.Do games.

The levels are :
Level 1, Roller Coaster.
Level 2, Pirate Ship.
Level 3, Three Elevators.
Level 4, Castle on Screen.
Level 5, Multiple Columns.
Level 6, Six Rings.

After level six the levels are repeated.

- TECHNICAL -

Main CPU : Z80 (@ 3.9 Mhz), (2x) Z80 (@4mhz)
Sound Chips : (4x) SN76496 (@ 4 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Mr. Do's Wild Ride was released in January 1984.

The title 'Mr. Do's Wild Ride' may be an homage to 'Mr. Toad's Wild Ride', an attraction at Disneyland.

- SCORING -

Sundae : 100 points.
Cocktail : 200 points.
Umbrella : 300 points.
Sword : 400 points.
Money bag : 500 points.
Trophy : 600 points.
EXTRA letter : 500 points.
Diamond : 10000 points.

Climbing a ladder above a roller coaster :
1 coaster : 100 points
2 coasters : 300 points
3 coasters : 500 points

- SERIES -

1. Mr. Do! (1982)
2. Mr. Do's Castle (1983)
3. Mr. Do's Wild Ride (1984)
4. Do! Run Run (1984)
5. Neo Mr. Do! (1996)

- SOURCES -

Game's rom.
Game's picture.

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