GOAP Enemy AI FULL IMPLEMENTATION | AI Series 50 | Unity Tutorial

Описание к видео GOAP Enemy AI FULL IMPLEMENTATION | AI Series 50 | Unity Tutorial

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See a full implementation of an enemy AI with GOAP (Goal Oriented Action Planning). This enemy AI will have 3 goals: Wander, Kill Player, and Eat. You'll learn how to set up Actions, Goals, Behaviors and have them work together with a GOAP system to formulate plans to achieve their goals.

Special shout out to CrashKonijn for his awesome work on the GOAP system used in this video: https://github.com/crashkonijn/GOAP

👨‍💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/ai-ser...

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📚 Resources:
⚫ FREE Unity GOAP System used here: https://github.com/crashkonijn/GOAP
⚫ GOAP System Documentation: https://goap.crashkonijn.com/
⚫ Introduction to GOAP:    • Introduction to GOAP | AI Series 49 |...  
⚫ Factory Pattern: https://en.wikipedia.org/wiki/Factory...)
⚫ Builder Pattern: https://en.wikipedia.org/wiki/Builder...
⚫ AI Series 4 Runtime Agent Spawning:    • Spawn and Place NavMeshAgents on a Na...  
⚫ Dependency Injection: https://en.wikipedia.org/wiki/Depende...
⚫ Which AI Behavior Framework Should You Use?    • Which AI Behavior Framework Should Yo...  

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Chapters:
00:00:00 Topic Introduction
00:02:25 Installing Unity GOAP & Project Structure
00:03:20 Wander Goal
00:15:35 Sponsor: Southern New Hampshire University
00:17:13 Wander Goal continued
00:22:40 Kill Player Goal (Melee Action)
00:39:02 Eat Goal
00:52:22 Kill Player Goal (Spit Action)
01:06:44 Final Demo & Support LlamAcademy

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