[PSO2:NGS] Stia Devastators Solo S rank (

Описание к видео [PSO2:NGS] Stia Devastators Solo S rank (

I'm not really happy with this run because of all the big mistake that happened, but at least I got the bow only clear everyone was waiting for.

It would have been wayyyyyyyy easier if I had a neosA fat2 or above, but you know how it is. I was stuck with tenebrous/gunblaze, which is actual pain.

Bow only can actually go around 19:30 without big mistakes, but it took me so long already to get a simple clear......

Monkey is pretty simple once you get the hang of it. I realised my times got faster once I start squeezing ceaseless whenever I could. The timings also lines up perfectly with tenebrous, it was really satisfying. The problem is that my times varied heavily because of crits. My monkey times went from 17:00 to 17:20 which is crazy.
Ceaseless draw opener, then c flex when you can, uc flex to bait the elusion+ counter. When he does the fire explosion, I spam encore jump to be above his head, which usually force the second fire explosion but this time on the ground, because I can do c ceaseless after that attack. When he goes red, I can do 2 flex on his stick, then I have time for another ceaseless. I'm getting my pb right when he goes for an elem down, so I can easily time ceaseless last hit with the elem down, and get another ceaseless on the same down.

I swap to gunblaze before magilz, and I use br combat as soon as I get the potential. Magilz is also simple, not much to say about it. I have to use sc flex and br combat on the wings so I don't get phys down before red. She's also really annoying in red because my counters hit the wings instead of the core sometimes. I can't break wings so I can't really do much about that.

Blazentos is kinda annoying too. I can't hit the spine consistently because bow sucks lmao. the fire projectiles can be annoying to deal with. In blue I can easily do elusion+ counter and regular counter, but in red the first projectile often misses me. Liz is also really rng because the phys down last forever, if I don't crit my pb/br combat/ceaseless I'm losing A LOT of time.

I'm swapping back to tenebrous for drill cuz I need an elem down (and because gunblaze is really spooky against drill when he does the bullet hell).
Drill is really scary in general, fast attack with huge hitboxes, mines everywhere, camera is hell, I can't hit flex properly and my counters hit the body most of the time. What I normally get is :
phys down-head break-red-fun in bullet hell-phys down-more fun in bullet hell-elem down-battery break-phys down- head break- bullet hell, the return-dead somewhere in the bullet hell.
I didn't get that rotation in this run because my pb was late on the first head break, so I had to active pb the battery, so I broke the battery super early. I had to improvised, and swapped to gunblaze so I can still get elem down with the battery up. Also I love drill head hitbox, god I swear that pb should have been on the battery. Great game, lost 10sec to that.

For nils, I keep tenebrous so I can freeze the ice pillars/spears. If I freeze all leg soon enough, I can swap to gunblaze for maximum efficiency, otherwise I just stay on tenebrous. I open with sc flex then ceaseless to dump all my c dim ray stocks on the head for more damage. The it's about praying for ice. I stay away from his stomp attack, so he alternates with less attacks, so I get ice "more often". the problem is that ice can be pillar or spears, and spears sucks because 2 aren't enough, I need to do damage the legs further with tenebrous to freeze them. Ideally I break both legs and use pb and br combat on the core. In this run, I was using br combat as soon as I was getting it to use as much br combat as possible. I also try to land counters on the head for more damage. Red transition is free ice. Ideally I also break the last leg when I get pb, so I can use it on the core, but I misjudge my damage and broke the last leg too early, so I had to white pb.

It was truly pain to grind, I was facing all bow issues at once. Low damage, too long animations, everything miss half the time, weak burst for down outside of br combat/pb, no neosA fatale, gunblaze pot sucks for drill and nils cuz you can't swap weapons. It would have been easier with rifle mw, but then I would be using rifle way too much for my taste.

Tenebrous Bow +60 Fatale 5
Freid Soul IV Gigas Might IV
Halphinale Addi Deftmelra
Ice Exploit II

Gunblaze Bow +60 Fatale 4
Doldor Soul IV Alts Secreta IV
Mastery IV Halphinale
Addi Deftratech

Eclaireur Armor +60 x3
Halphinale Alts Secreta IV
Aegis Soul IV Mastery IV
Addi Deftmelra

Fi: Crit damage level 20
Ra: Ranged Potency level 20, PB damage level 20
Gu: Offensive PB accumulation level 20, Offensive pp recovery level 13
Fo: Natural PP recovery level 18
Te: Natural PB accumulation level 20
Br: Critical Hit rate level 20
Bo: Dash and Glide PP recovery level 18, Encore jump level 20
Wa: PP up level 19

00:00 Engoku
3:01 Dark Magilz
5:48 Blazentos
8:50 Doldoris
13:59 Nils Stia

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