AT 7 GAMEPLAY - WORLD OF TANKS || WOT BEST REPLAYS

Описание к видео AT 7 GAMEPLAY - WORLD OF TANKS || WOT BEST REPLAYS

The AT 7 is a vast improvement over its predecessor, the AT 8. Although it still keeps the 203mm thickness of armor from the Tier 5, only the upper half is at a poor angle. The most notable feature of the AT 7 is the far right side-mounted gun. If the AT 7 manages to peek only the side-mounted gun around a corner, anything down that street will have a very hard time penetrating it while receiving generous amounts of damage. The AT 7 boasts very high penetration, great damage per minute, extreme accuracy, and a great aiming speed.

The AT 7 is a great tank for its tier. It has an excellent gun mounted to the far right of the tank, just above the track. This side-mounted gun opens up many advantages and disadvantages. If the AT 7 manages to peek out its gun from a corner, anything down that street will have a very hard time penetrating it. However, the AT 7 has a very poor gun arc and thus, cannot angle its armour. One should never face hug in an AT 7. Firstly, the large commander's cupola will ensure a quick death. Secondly, the side-mounted gun will be unable to aim at the front of the enemy, just the steeply-angled side. The 20-pdr gun is exceptional for its tier. It's very accurate, aims quickly, boasts good damage per minute, and has very high penetration. A gun laying drive is not necessary with this gun.

The stock gun if coming from the Churchill GC is the 6-pounder. Yes, that gun you can get on the tier 3 Valentine TD. While it's now a 10-round autoloader, it has little value other than comedy as it more or less requires APCR spam to pen anything in tier 7-9. Even worse, all upgraded guns are too heavy for the stock suspension. Free XP or simply coming from the AT 8 instead is very strongly recommended.

As with most British tank destroyers, the AT 7 has a very low top speed, poor engine power, and a slow traverse speed. It is a prime target for artillery due to its low speed and large size. An AT 7 should always keep moving forward to compensate for its low speed. The At 7 has potential sniping due to its accurate gun and good armour, but its poor view range hinders this. The AT 7 needs to be played with support from its teammates. Take the front-lines but don't get overconfident in its armour. Shots on the less-angled parts of the armour will most likely penetrate. Getting too close to the enemy will allow them to quickly destroy you through the big commander's cupola, although there are two machine gun blocks that protect some of it. You have a reasonable camouflage value despite being a heavily armoured brick, so don't be afraid to play as a long range sniper when in higher tier matches where your armour cannot be counted on.

The AT 7 is a great improvement over its predecessor and can dominate in urban maps with the usage of its side-mounted gun. This gun is also exceptional in all aspects. An AT 7 played with support from its team can lead and protect its team while it slowly turtles towards the enemy forces. Taller friendly heavies can even fire over it while pushing it along as portable cover, although the low top speed limits the effectiveness of pushing.

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