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Скачать или смотреть All The Mods 9 E6 | Automating Micro-Missiles in One Video!

  • Onion Man
  • 2024-05-13
  • 699
All The Mods 9 E6 | Automating Micro-Missiles in One Video!
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Описание к видео All The Mods 9 E6 | Automating Micro-Missiles in One Video!

In this video I automate the micromissiles from Pneumaticraft, going through the process of automating the pressure chamber, the refinery, etching acid and UV light Box!

This video is a change of pace from previous videos where instead of having a shorter more condensed experieince, I decided to show my whole process and get the entirity of everything I need done for the mod in 1 video!

PneumaticCraft has its own power system, based on compressed air. It's a little multi-dimensional, in that machines and tools store air by quantity, but many operations depend upon air pressure, which is a function of the machine's volume and the air quantity stored.
Pressure generation is via several compressors: solid fuel compressors (burn whatever will burn in a vanilla Furnace), liquid fuel compressors (see below), a compressor which uses lightning strikes and FE/EU compressors.
A Heat mechanic; some machines require heat, some compressors produce heat which needs to be dissipated
Liquid fuels are refined from oil which the mod adds as worldgen; some of the refined fuels are of very high quality. Fuels from other mods (notably the Thermal suite, EnderIO and Immersive Petroleum) will also work.
Several crafting mechanisms, all of which can be configured externally via CraftTweaker in 1.12.2, or via datapacks, KubeJS or CraftTweaker in 1.14.4 and later:
Explosion Crafting - converting items via explosions (with a configurable loss rate)
Pressure Chamber Crafting - converting one set of items to another set via pressure
Refining - converting an input fluid to one of more output fluids via heat
Thermopneumatic Processing - converting a fluid and/or item to another fluid via pressure and/or heat
Assembly Line - converting items via robotic assembly arms
A fully-programmable Drone system using a graphical programming language. These Drones can automate pretty much anything.
Item logistics system, either using pressure tubes or drones
Base defence systems:
Hand-held Minigun
Drones with Miniguns!
Minigun turrets
Security Station, allowing full control over who may enter your base
A full armour suite with many upgradable abilities (including a fun flight mechanic)
Universal Sensor able to detect pretty much any world condition you can think of and emit redstone based on it
Vortex Cannon for clearing leaves & grass and flinging entities around
Gas Lift for pumping fluids
Upgradeable item and liquid hoppers; can point any directions and with upgrades can run extremely fast
Elevator system with nameable floors
Aerial Interface for automated access between your player inventory and your base no matter how far
... and much more

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