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Скачать или смотреть Fire Emblem 12: New Mystery of the Emblem (All Chapters) World Record -

  • Kirby Mastah
  • 2023-07-05
  • 1631
Fire Emblem 12: New Mystery of the Emblem (All Chapters) World Record -
speedrunfire emblemkrispallamarthnew mystery of the emblemfe12
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Описание к видео Fire Emblem 12: New Mystery of the Emblem (All Chapters) World Record -

This is a speedrun of Fire Emblem 12: New Mystery of the Emblem in 0:36:46 starting from New Game and ending on final save. This run beats the full game as quickly as possible while clearing every gaiden and extra chapter on normal mode. I ran this on a new 3DS XL with a delfinocustoms capture with Luma3DS - a physical cartridge is used, region lock is disabled, and the new 3DS CPU (i.e. overclocking the hardware) is off.

Great run overall. Exp in the DS FE speedrun has to be meticulously routed to avoid as many player phase level-ups as possible - that's because enemy phase levels are skipped! Being slightly off-route can mean 2-3 level up animations or almost 20 seconds of timeloss, often killing a WR. This means I have to constantly track everyone's exp and avoid initiating kills if it would cause a level-up, if possible. The majority of route changes since my 41:03 run was better exp management to cut these levels out - and the results speak for themselves, saving several minutes.

The other subtle technique are armory/shops/forge menus. I have to hold/buffer down+A every time text advances on the top screen so it "teleports" instantly on screen instead if having to "slowly scroll off", but immediately have to let go when navigating the textboxes - all of this happens in between every confirmation box. It's a little complicated and one can only really understand it by practicing it themselves - If you see me fumble any armory/shop/forge menus (which I do because this is REALLY FUCKING HARD), then that's why.

After the Medeus kill, this game has a chance to softlock after saving. It unfortunately did, so I reloaded the save to play out the unit records then appended it to the end of this run. Timing already ended by the save so this does not impact the run itself.

FE12 Speedrun Commentary - https://pastebin.com/1VGYhYrM

Prologue maps are a giant reset fest shitshow despite being on n0rm4l m0d3. This IDEALLY includes
Immediate speed level to double P2 Luke
2/2 str levels to 1RKO P2 Rody
0/2 def levels to ensure all P3 enemies attack Kris, AND THEN immediately 2/3 def levels to ensure surviving P5 or else Kris has to dodge and lol dodging in a DS FE
2/3 Speed levels by start of P4
10 strength 16 speed (4/7 and 6/7 total procs) to 1RKO Ogma
in P8, unless she's super defense. blessed, Kris must dodge a thief or Katarina. and lmao dodging in a DS FE

My previous splits actually got ALL of this, AND literally zero Kris level animations in prologue when 1 is expected. So being behind by main game is expected - this run's prologue was far from ideal but it was good enough.

This run's main game overall was fantastic. Marth's levels do matter but as long as he's about average on strength and defense, he's fine.

Ch04 - I typically forge +2 Mt +10 hit on this steel sword but Marth's strength was behind so I forged +3 might instead
Ch06 - Palla needs 12 str as a peg (or 13 as a cav) to 2HKO a swarm bishop. She failed that benchmark, so I had to keep her as a cav then do extra menuing in Ch09 to reclass her to a peg
Ch10 - Merric faces an almost 20% crit from the merc - and he did die in this run. This is timeloss, and changes the unit selection ordering for the rest of the run but as long as I'm practiced at it (which I was in this run), it isn't a big loss
Ch11-13 - Even though this is n0rm4l m0d3, Kris is constantly at risk of dying in this trio of maps, especially in ch12. Wyverns do 5-10 damage each, and Kris can't heal with anything better than 10hp vulns on the few free turns she has available. By level 19/11ish, Kris needs capped strength and at least 20def (22 with cancer) to usually survive - this Kris exactly hit that. Kris also must not miss a single javelin attack or else the run dies - having capped skill is preferred. BuT iTs n04m4l m0d3 s0 wHy ArE y0u dYiNg 0mgGGGG
Ch14 - I fumbled the preps here because Marth's wyrmslayer is normally at 5 uses but is at 4. I was figuring out if it would matter or not - thus timeloss because of my bad decision making


Check out my other Fire Emblem speedruns -    • Fire Emblem Full Game Speedruns  

Watch my stream live - twitch.tv/kirbymastah

Thanks and credits to ouro for the thumbnail -   / ourolen  

#FireEmblem #Speedrun #FE12 #NewMysteryOfTheEmblem #ShinMonshōNoNazo

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