Top 10 Magic Books / Card Magic Books
10 Mark Wilson's Complete Course in Magic
http://www.penguinmagic.com/p/S3603
9. Card College Light
http://www.penguinmagic.com/search.ph...
8. Encyclopedia of Card Tricks
http://www.penguinmagic.com/p/S4728
7. Scarne on Card Tricks
http://www.penguinmagic.com/p/1005
6 Expert Card Technique
http://www.penguinmagic.com/p/1013
5. Royal Road to Card Magic
http://www.penguinmagic.com/p/573
4. The Expert at the Card Table
http://www.penguinmagic.com/p/1219
3. Art of Astonishment
http://www.penguinmagic.com/p/505
2. Absolute Magic
http://tinyurl.com/jsgur8b
1. Tarbell Course
http://www.penguinmagic.com/search.ph...
OPTIMIZATION:
Card manipulation is the branch of magical illusion that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon,[1] Tony Slydini,[2] Ed Marlo, S.W. Erdnase, Richard Turner, John Scarne and Ricky Jay.[3] Before becoming world-famous for his escapes, Houdini billed himself as "The King of Cards".[4] Among the more well-known card tricks relying on card manipulation are Ambitious Card, and Three-card Monte, a common street hustle also known as Find the Lady.
Playing cards became popular with magicians in the last century or so as they were props which were inexpensive, versatile, and easily available. Although magicians have created and presented myriad of illusions with cards (sometimes referred to as tricks), most of these illusions are generally considered to be built upon perhaps one hundred or so basic principles and techniques. Presentation and context (including patter, the conjurer's misleading account of what he is doing) account for many of the variations.
Card magic, in one form or another, likely dates from the time playing cards became commonly known, towards the second half of the fourteenth century, but its history in this period is largely undocumented. Compared to sleight of hand magic in general and to cups and balls, it is a relatively new form of magic.[5] However, due to its versatility as a prop it has become very popular amongst modern magicians.
Martin Gardner called S.W. Erdnase's 1902 treatise on card manipulation Artifice, Ruse and Subterfuge at the Card Table: A Treatise on the Science and Art of Manipulating Cards[6] "the most famous, the most carefully studied book ever published on the art of manipulating cards at gaming tables".[7]
Illusions performed with playing cards are constructed using basic card manipulation techniques (or sleights). It is the intention of the performer that such sleights are performed in a manner which is undetectable to the audience—however, that result takes practice and a thorough understanding of method.[8] Manipulation techniques include:
Lifts
Lifts are techniques which extract one or more cards from a deck.[9] The produced card(s) are normally known to the audience, for example having previously been selected or identified as part of the illusion. In sleight of hand, a "double lift" can be made to extract two cards from the deck, but held together to appear as one card.
False deals
Dealing cards (for example at the start of a traditional card game) is considered a fair means of distributing cards. False deals are techniques which appear to deliver cards fairly, when actually the cards delivered are predetermined or known to the performer. False dealing techniques include: second dealing, bottom dealing, middle dealing, false counts (more or less cards are dealt than expected), and double dealing (the top and bottom cards of a small packet are dealt together).[10]
Side slips
Now known as the Side Steal. A technique invented by magician F. W. Conradi.[11] It is used to control a predetermined card to the top of a deck.
Passes
The effect of the card pass is that an identified card is inserted somewhere into a deck. However, following rapid and concealed manipulation by the performer, it is then revealed to be on the top (or bottom) of the deck. A pass is achieved by swapping the portion of the deck from the identified card downwards, with the portion of the deck above the identified card. Pass techniques include: the classic pass, the invisible turn-over pass, the Zingone Perfect Table pass, the flesh grip pass, the jog pass, the Braue pass, the Charlier pass, the finger palm pass[12] and the Hermann pass. Simply, a card pass is a secret cut of the deck (not to be confused with a coin pass which is a false transfer of a coin from one hand to the other).
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