Aside from Parry, this is the most extreme aspect of Kyokushin Jin's game: the art of cancelling and also transitioning between his two stances, the offensive ZEN (d1+2) and the defensive CDS (b1).
The act of cancelling psychologically terrorizes experienced opponents due to the arsenal of possibilities these cancels can provide:
The possibility of Stance moves
The possibility of Dash moves
The possibility of Crouch Dash moves
Only a select few Jin players actually explore this, even fewer have the balls to apply it on actual matches, as it not only requires advanced execution, but you are constantly flirting on a fragile thread with death by being absolutely vulnerable to all kinds of panic bullsh*t, like a panic hopkick.
The only Jin player I know who applies the ZEN/CDS Cancels in his game with consistency is HAO, a beast who looks pretty absent in the current Tekken scene. As far as I know, CBM does it to an extent.
Most Jin players will only use ZEN Cancel as a tool to make f4 safe, b3 and bf2,3 safer and will never venture into the real psycho-warfare fun.
There is only one way to cancel/loop ZEN (df,b) itself, but there are more than one way to cancel/loop CDS (f or df).
Only one way to loop the offensive ZEN:
d1+2,df,b,d1+2 ... (This one has no sinergy, doesn't look "flow-y" and I wouldn't advise it: at a certain point during the loop, Jin will be simply standing, although blocking. Every opponent move at a certain point can interrupt this loop. There is a much better alternative by adding CDS into the cancel, I'll talk about it down below.)
Some ways to loop the defensive CDS:
b1,f,b1 ... (Jin will go back and forth in a zig-zag fashion. The f input unlocks dash moves. Ideal to terrorize opponents on the wall with the ff2/ZEN4/CD4 threat. People who play on arcade sticks can achieve inhuman cancel speeds way easier.)
b1,df,b1 ... (This one is the most complicated as the inputs are time-sensitive: Jin will go backwards in a dance-like fashion. The df input unlocks Crouch Dash moves. Has few practical applications as Backdash Cancel seems to cover more distance, but I could be wrong. Pretty cool nonetheless.)
b1,df,f,b1 ... (Jin will wavedash after the stance and get back on the stance afterwards. The df input unlocks Crouch Dash moves.)
The cool stuff is when you transition from one another or even mix many different kinds of cancels in one single flow.
My favorite one is the standard ZEN/CDS Cancel:
d1+2,df,b1,f,d1+2 ... (This one will put Jin into ZEN, into CDS, into ZEN again in one single flow: done right, you are absolutely invulnerable to High moves at any point. You will crush jabs, magic 4s, and so on. ZEN1+2, CD1, CD4 and ZEN4 works wonders.)
PS: to try this stuff on Capoeira spam, braindead Claudio, flowchart Xiao, flowchart Lili, etc, on NEUTRAL GAME, is basically SUICIDE. Don't even bother doing it outside oki situations: they simply won't respect it as their main game is to basically press buttons: 70% of these pressed buttons will launch you.
This fine treat works specially against players who actually THINK. :)
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