44 - Player Powers - Fire Ball - Let's Make a Top Down Shooter

Описание к видео 44 - Player Powers - Fire Ball - Let's Make a Top Down Shooter

This Unreal Engine 5.3 Gameplay Ability System video is about creating an exploding FireBall Gameplay Ability that applies multiple stacks of the Burning Effect.

We start by fixing a few issues, and then create the FireBall Niagara System. Next we create the FireBall Actor and setup it's movement, collision, and various ways it will call Explode which spawns the FireBall Niagara System, and apply three stacks of Burning to targets in range. We then create the FireBall Gampeplay Ability, and work through some collision issues with the FireBall Actor.

Thanks for watching. If you liked the video, and would like to see more, you know what to do. And If you would like to support this channel, or just want to download the project files, you can do so through my Patreon - https://patreon.com/user?u=100648137

Chapters
00:00 - Intro and Shout Out
00:18 - Default Weapon Double Equip Fix
01:00 - Divide by Zero Fix
02:21 - FireBall Niagara System
03:56 - FireBall Actor
12:33 - FireBall Gameplay Ability
17:15 - FireBall and Collision
21:05 - Demo and an amusing bug
23:27 - Outro

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