Yoshi's Island Final Battle Glitches

Описание к видео Yoshi's Island Final Battle Glitches

First off, please turn annotations on. They tell you parts you can skip over.

Second, as much as I'd like to not have this video start off with an ad, the in-game music triggered the copyright bots. Sorry about that.

Anyway:

7 various glitches that can occur during big bad Baby Bowser's boss battle. These have been tested in bsnes so they should work on a real SNES...if you could keep flutter jumping for that long. I don't know if this works on the GBA version. The only cheat used here was for infinite flutter jumping, and it is only necessary for glitches 2 and 3 (though I suppose if you're good enough to flutter continuously for 22 minutes, which is theoretically possible, you don't need it).

The glitches:
1: By staying alive after Bowser has destroyed the platforms his graphics will invert and he will start backing away from the camera. You can still be hurt by him, though, as though he was still right in front of you, unless you're above or below the screen. You actually don't need to be "perfect" at flutter jumping to pull this off, just reasonably good (though it probably won't get to the extent shown in this video).

2: After a while, his graphics will begin to loop, creating dozens of Bowser "clones."

3. After he has backed away far enough, he will begin to charge towards Yoshi again. Interestingly enough, this happens before his graphics correct themselves.

4. If all of the platforms have been crushed by Bowser, then the game will hang after his defeat. This is likely caused by the game waiting for Bowser to land before continuing the cutscene, and with no ground to land on...

5. If Bowser's platform remains intact but some of the other platforms have not yet disappeared, then Yoshi will float above them during the final cutscene instead of falling to his doom, likely caused by the game refusing to let Yoshi accidentally die here.

6. If you do the same glitch as 5 but remain ducking as Bowser is defeated, then Yoshi's momentum will be slowed partway through the cutscene. This causes him to not get far enough to activate the stork's and Luigi's awakening.

7. If Baby Mario is ducking or looking up when he battle ends, he will remain that way until the game ends.

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