My poor C- Stick...
Attributes
Olimar is a unique character. All but six of his attacks rely on Pikmin to perform, each with unique characteristics and suitability to each type of move. As such, it is difficult to quantify the effectiveness of any particular class of Olimar's moves. In general, the Pikmin can do severe damage if not dealt with, they can block certain moves to halt approaches or recoveries (like Ike's Quick Draw and Ness' PK Thunder), they can allow some of Olimar's attacks to continue even if he is hit, and they can combine to become a long tether. In addition, if Pikmin are ordered correctly, Olimar can have powerful throws (using Blue Pikmin), the longest grab range in the game (White or Blue), great aerials (Red, Yellow, and Purple), extremely damaging and powerful smash attacks (Purple), and a highly-damaging projectile in Pikmin Throw (White). Olimar generally has quick, long-lasting attacks, including his useful down aerial meteor smash, and he is one of the smallest characters in the game, a factor that when combined with his Pikmin Order's armor makes KO'ing Olimar not a small task. He can also be very difficult to approach if wielding many Pikmin. Finally, Olimar's primary three Pikmin (Red, Yellow and Blue) are each immune to certain types of attacks (flame, electricity, and water respectively), making them more difficult to deal with in certain matchups.
At his purest, Olimar is about damage. Aside from Purples, all his Pikmin can be continuously thrown at the opponent until they are up close, constantly racking up the damage, while Olimar has two Pikmin-less moves capable of sucking in the opponent for more damage in his up-tilt and neutral-air. Pikmin Throw can be the most damaging projectile in the game should the opponent be indifferent or occupied (one White Pikmin can do up to 36% damage when the target starts with low percent and does not knock it off). Also note that Olimar's forward smash, side special, and grab all look similar, making it difficult to tell what he is doing. He can continuously guard himself with long-lasting/reaching moves for the opponent to run into, in their hurry to stop having Pikmin assault them. Olimar is arguably the best shield-grabber in the game, with his grab range being fantastic on all Pikmin except Purples; the range is good enough to make up for the slight lag of the grab as opponents are occasionally too far away to take advantage of the grab attempt (unless they've sidestepped). Olimar is excellent at popping the opponent into the air for aerial damage with his fast, deceptively-ranged (in front) up-smash, best performed with a Yellow Pikmin for max range. From there, he has a long-lasting up-air which serves as both a superb defence above him, as well as an excellent way to harass opponents returning to the ground, and it cancels quick enough to throw up another up-air, an up-smash, or a Pikmin Chain should they be more to the front of Olimar. Like Falco, even good players can count on a good Olimar taking the first 50% or so of a stock without a problem, especially if down tilt, Olimar's best setup move regardless of percent, hits.
------------------------------------------------------------------------------------------------------
Follow me on:
Twitter: / betabrawler
Facebook: / beta.brawler
Google+: https://plus.google.com/u/0/+BetaBraw...
------------------------------------------------------------------------------------------------------
Информация по комментариям в разработке