Save Time with Procedural Modeling – Part 2

Описание к видео Save Time with Procedural Modeling – Part 2

In the second video of this "How I Made It in 3ds Max" series, discover time-saving procedural workflows for creating materials that automatically update with geometry changes using Open Shading Language (OSL) and the Data Channel modifier.

🗣️ Join ‪@paulneale‬ on Discord for an Ask Me Anything on the series on June 20th at 11AM PT: https://autode.sk/ask-me-anything

👉 Learn more about game development solutions: https://autode.sk/game-dev-solutions
👉 Try 3ds Max free for 30 days: https://autode.sk/3dsmax-free-trial

#autodesk #3dsmax #3dmodeling #gamedev

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