I Made Falling Sand Games in Fragment Shaders

Описание к видео I Made Falling Sand Games in Fragment Shaders

Most popular falling sand games like Noita do falling sand simulations on the CPU. For the last few weeks though I've been experimenting with writing falling sand simulations that run instead in a fragment shader which uses the GPU. In this video I’ll show you how I do this and some of the things I made based on it.

Link to Paper (Probabilistic Cellular Automata for Granular Media in Video Games):
https://arxiv.org/pdf/2008.06341

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