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Скачать или смотреть Build a AAA Skill Tree in Unreal Engine — Procedural Generation

  • Enginuity
  • 2025-12-02
  • 393
Build a AAA Skill Tree in Unreal Engine — Procedural Generation
ue5 tutorialprocedural generationue5unreal engine 5blueprint tutorialskill treeunreal engine game devradial layoutautomatic layoutprocedural uiradial procedural generationscalable systemsunreal engine uiindie game devtech tree
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Описание к видео Build a AAA Skill Tree in Unreal Engine — Procedural Generation

In this video we walk through an elegant approach to procedurally generate nodes in a radial widget such as a skill tree, in a data-driven and maximally scalable way.

In this masterclass, we rebuild a basic/Lite version of my 5-star Skill Tree system from Fab.

The Fab (premium) version of what we're rebuilding:
https://www.fab.com/listings/8f05e164...
Downloadable demo: https://tinyurl.com/SkillTreeDemo

Hi, I'm Enginuity, the creator of Skill Tree Pro:
I've worked in the industry with Unreal Engine for 10 years. I created this tutorial series to give back to the community, to give developers the opportunity to build a polished game-ready asset themselves, to follow along with my thought process and design flow, and to learn some nice techniques along the way. I also wanted to give developers the option to build a Lite version of the product (some of the core single-player features) rather than buy.

You'll build/learn:
A procedurally-generated yet extremely customizable skill tree
A robust underlying skilling system, with persistent saving with crash-proof design
Advanced UI material/animation concepts resulting in beautiful UI
An approach to smoothly pan, zoom, and autofocus UI
Designing with fully data-driven architecture
Designing with true modularity: modular hooks for a system to easily plug into/work with any game
Optimization best practices for maximum scalability, including soft object batch loading, optimizing materials with signed distance fields, and controlling dependencies

Why only single player:
The Fab asset is the paid version. It includes full multiplayer, multiple concurrent trees, several pre-made curated trees to build from, many extended features, and all the updates and improvements based on customer feedback since January 2025. The multiplayer includes best-practice anti-cheat mechanisms, is net optimized, is visually client-predictive, includes blueprint code to save/retrieve persistent state to a cloud dedicated server, includes a multiplayer testing map, and is primarily automated with simple function calls for maximal ease of use so that even beginners can use it. To give a sense of scale, this course covers about 1/4th of the development work to get to where the Fab asset is.

Who This Course is For:
Developers who want to painstakingly build a polished game-ready blueprint-only system. I believe this can be helpful to all developers, beginner - advanced, especially those who want more practice with materials, procedural generation, and systems design. I tried my best to explain every design choice with clear reasoning and visuals. No C++ required.

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