2023 Unreal 5.2.1 Landscape Hlod Testing with dx12 and sm6 shaders(1080P)

Описание к видео 2023 Unreal 5.2.1 Landscape Hlod Testing with dx12 and sm6 shaders(1080P)

With A Short SHORT cull distance for lods you can do pretty much anything , and i'm beginning testing to see what limits are so i can get a grasp what i need to do to modify or use other assets.

Things like grass, or your ground texture are often not looked at by many but they can add a lot a resource use.

Once i get to a longer distance this machine can handle ill do maybe another video and show you where the settings are for your own referances,
which should alleviate a lot a new developers issues on "out of video memory" errors that can also crop up.

REMEMBER however for cinematics you can save massive resources by turning off collision ( like the rocks in this one )

Комментарии

Информация по комментариям в разработке