#SuperStreetFighterIITurbo #SSF2X #Gaming
14th in the series of combo trials I thought up for Super Turbo. Make sure to check out my previous videos! Good Luck!
1. Back Slash – Press all three punches at the same time
2. Short Back Slash – Press all three kicks at the same time
3. Rolling Crystal Flash – Charge back or down back, then press forward + p
4. Flying Barcelona Attack – Charge down, then press uf or ub (changes which wall you go to) and any kick, then press any punch
5. Izuna Drop - Charge down, then press uf or ub (changes which wall you go to) and any kick, then press forward or back and any punch
6. Sky High Claw - Charge down, then press uf or ub (changes which wall you go to) and any punch
7. Scarlet Terror – Charge down back, then press forward and any kick
8. Rolling Izuna Drop – Charge down back then quickly press df, db, uf + k, then when close to the opponent press forward or back and any punch (The simple input from guile can be done as well, charge db, then quickly df, ub + k)
9. Lp Rolling Crystal Flash, Cr Hp – Need to meaty lp roll, then link to crouch heavy punch
10. St Hk, St Mk – Need to meaty stand hk then link to stand mk
11. St Hp, Cr Hk – Need to meaty stand hp then link to crouch hk
12. Cr Mp, Hp Sky High Claw – Only works when you are in the corner and opponent is right next to you, charge down then cancel crouch mp to hp sky high claw
13. Jump Mp, St Hp, Cr Mp – Link jump mp, st hp and cr mp. This is just timing
14. Jump Hk, Jump Hk (Character Specific) – Only works on tall characters. First jump hk needs to land as low as possible then combo to another jump hk on the rise
15. Cr Mk, Cr Mk, Cr Mp (Character Specific) – His main bnb, link cr mk, cr mk, cr mp. This is just timing
16. Cr Mp, Hk Scarlet Terror X3 (Character Specific) – Charge down back then cancel crouch mp to hk Scarlet terror. Immediately go to db again to have charge for a second hk scarlet terror to get the third hit.
17. St Lk, Mp Rolling Crystal Flash, Cr Mp (Character Specific) – Charge back the cancel stand lk to mp rolling crystal flash, then link to crouch mp
18. Jump, Rolling Izuna Drop – This is a unique input. The input for this is to do a slow 360 starting at down back, and roll clock wise (if on 1p side) to db, then going to up and k. So all together is charge db, ub (or immediately to up), uf, f, df, d, db, then quickly to up + k. You do the rolling motion such that you get db as soon as you land.
19. Jump Hp, Cr Mk, Cr Mk, Cr Mp (Character Specific) – Large characters only, jump cross up hp, then do #15
20. Cr Mk, St Mk, Rolling Izuna Drop (Character Specific) – Need to be at a distance that will give you far stand mk, not close stand mk. Charge down back, then press cr mk. Then use the motion learned in #18. Time the motion such that you will get get to stand mk that links. Then cancel stand mk (it is very easy to cancel stand mk too quickly, you do have some leeway to make sure the stand mk hits before you need to cancel) to super. So all together, charge db, cr mk, ub, u, uf, f, df, d, db, b + mk, ub + k, then when close forward or back and punch. Note that the cr mk to stand mk is 1 frame link… Good luck!
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