Venom tech: Early HQV PQV ender optimizations (with voice commentary)

Описание к видео Venom tech: Early HQV PQV ender optimizations (with voice commentary)

#GuiltyGearXrd #GGXrd_VE #tech

This video is about optimizing close to corner cS(3) HQV...PQV corner ender. Since the early H-ball is in the way, it can mess up combos. The video suggests 2 main methods to optimize (beyond the near-universal cS(3) HQV dash cS(1) late jc to maintain momentum jKSHD land 6H PQV), methods that add corner carry and are either easier to do, or just less dependent on difficult 2-frame window late jump cancels.

So after cS(3) HQV you do:-
1- dash super jump jKSHD land 6H PQV. I did it using the 6269 shortcut input method shown vs May. While this input is difficult, it's less reliant on timing compared to the delayed jump cancel method, and is bufferable. It works on the following: May Millia Ino Ram Sin(inconsistent, dash jS jump cancel method is better) Elphelt Jack-O Jam Dizzy Baiken

2- dash jS jc jKSHD land 6H PQV. This was shown in the video against Answer. This method and all the other routes shown against answer work on the following: Sol Ky(despite what I said in the video. Very tough, needs instant dash jS. Works easier with dash cS jc jS jc tho) Zato Chipp Faust Axl Venom Slayer Sin Elphelt(inconsistent) Johnny Answer.
I learned this method from a Venom player that was on Mikado's stream (twitch.tv/joniosan) like a day or 2. They didn't have a nametag (just the generic default GG PLAYER tag). They had a really interesting playstyle for Venom.

For Leo, Kum, and Raven, you can only do dash cS(1) late jc jS jc jKSHD land 6H PQV

For Bedman, only dash cS(1) late jc jKSHD land 6H works

and for Pot, nothing works :(

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