Touhou 11: Subterranean Animism - Perfect Stage 5 Lunatic (No-Miss, No-Bombs)

Описание к видео Touhou 11: Subterranean Animism - Perfect Stage 5 Lunatic (No-Miss, No-Bombs)

A clear of stage 5 without any deaths or bombs.

The real final stage of the game.This is imo one of the hardest stage 5 in the series, it might be the hardest actually, it only competes with UFO's and LoLK's
Once you reach the midboss, the stage turns into a nightmare: Midboss with the hardest spell in the game, right after a bs popcorn section, then a weird-ass streaming section that I've got no clue how you're supposed to do without Reimu-A, and finally the hardest boss of the game. Stage 5 is no joke.

Midboss
Nons: You have two choices, you can time out the first non and don't have to worry about the rest of the midboss, but that means that you have to deal with the popcorn section for a lot longer (which is still easier than the midboss spell). Or you can stall the first non until it almost times out, then defeat the midboss normally so you don't have to worry about the popcorn section, but this route means that you have to dodge Cat's Walk, the midboss spell, which is like the hardest pattern in the game.

Cat's Walk: While Orin is spawning the bullets, follow her as best as you can so you get max damage, if you do that, you'll only need to dodge one wave.
This spell is really hard because you have to read the incoming bullets ahead as you are dodging the previous ones from different angles. and also, the bullets spawn quite close to you, basically, you have to dodge two things at the same time.
My best advice is to dodge in the bottom center, then on the last three rings, dodge the ring that comes from the left while you move toward the left side. In that way, you'll have more time to read the ring from the right side before it overlaps. Sometimes the rng pushes you to the right side and you have to dodge the overlapping rings, but this strat usually works (it's still really hard tho).

Boss
First Non: You can safe-spot it by sitting on Orin's hand, just make sure to move away from her after every wave after the second one, she might move into your hitbox.

First Spell: Missdirect the ghosts to the top of the screen and then move to the bottom and shoot Orin, if you get good rng, she'll die before the ghosts reach you, but if they start to get too close, you can stop shooting and misdirect the ghosts to one side of the screen, then go back to the middle and finish off Orin.

Second Non: Sit below Orin to make a hole in the bullet's spawn, then move down and stream the aimed bullets upwards. Just repeat until the attack ends.

-Second Spell: Spin until she dies

Third Non: Scary pattern. I recommend to unfocus dodge a lot.

Third Spell: Hardes spell in the fight. The trick is that the wheels are aimed slightly to the right of you, so it's a lot easier to stream to the left.
You can misdirect every wave to the middle, dodge it to the left, and go back to the middle before the next wave spawns, and this will kill Orin very quickly. Depending on the rng you might not be able to go back to the middle in time, but don't panic, just dodge one wheel to the left, then dodge the next wheel to the right, then sit there and dodge the next wheel, after that you can start streaming back to the middle quite safely.

Final Spell: I use a speedkill strat. When the ghosts start moving, hug Orin, then when the ghosts spawn the bullets, move to the top right (not quite to the corner tho), then slowly start streaming counter-clockwise until you're back to the bottom center, then just shoot Orin down, she should die before anything dangerous happens.

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