#TokyoBusGuide #東京バス案内 #SEGANAOMI
You think that I'll be playing another Densha de GO! playthrough, isn't it? But nope. I'm playing on another Japan-made game; this time, you're the bus driver - in Tokyo area, namely Toei Bus Company! (Yes, I know the other one - which is a very well-known animation studios, and of course, one of the "longest-running" movie studios (since 1938 - as Toyoko Eiga) + as one of the "Big Four" of the Motion Picture Producers Association of Japan [MPPAJ]. Yet, not this game though because it's obviously different.)
This has similar feelings / vibes with Densha de GO!, as you'll race against time, but with "slight twists" - such as:
1. "Stop at the RED Bus Stop marker on or before the displayed time corner (which is "NOW") - aka "DON'T BE LATE!"", somehow rendering opposite of DdGO! (where you should be "on time" to stop / to pass stations for getting "GREAT!" bonuses) and such;
2. "Don't accelerate / brake too hard, just with a hint of soft silky touch";
3. "Every stations passed (Once the blinking speed limit (in km) appears on-screen at the bottom right side) / after departed - you are required to push the Announce button";
4. "Before departing, don't forget to CLOSE THE DOORS by pressing the Door button";
...and so on.
Well, yeah, you might heard or seen this in DreamCast or the PlayStation 2, but for the sake of full play video, I made this "so you don't have to" (go to Japan and find this one, as I think that there's the consoles version - had much more content than this one, which interestingly found out that this is the "downgraded" version). And, this gameplay isn't the best to watch, nor anything else to add up; atleast I tried my full best so far to survive throughout the whole game on all 4 courses.
But still, please enjoy the whole video! (Plus, the whole BGM in this game is a banger to me; who may agree on this? I might do 1 hour music videos on it, in case.)
My own controls for this game: (DEMUL)
{Arcade - Joy 1}
Accelerate Pedal - W Key
{{ANALOG 1}}
Brake Pedal - S Key
{{ANALOG 1}}
Bus Steering Wheel - A & D Keys
{{ANALOG 1}}
Door button - Left Alt (LMENU) Key
{{PUSH2}}
Announce Button - Left Ctrl Key
{{PUSH1}}
Horn [Optional I guess?] - Left Shift Key
{{PUSH3}}
View Change button - Up Arrow Key
{{DIGITAL}}
Winkers (Left & Right Orange Headlight Signals) - Left & Right Arrow Keys
{{DIGITAL}}
*Shift Front (D) - X Key
{{PUSH4}}
*Shift Reverse (R) - Z Key [Very tricky to setup on this thing; having the "ON / OFF" switch-like of this would be confusing / frustrating, rather than being easy (to use) to other players. Not even joking though, but you may try this for yourself!]
{{PUSH5}}
*Seriously, why did they have that controls with 2 separated functions? In that case though, why they didn't think about a singular "easy-one-press" feature to replace / change those 2 mentioned functions (e.g. Shift Front / Reverse - [Insert key / button here], as like a modern car with that feature)? Is it because - the developers added some "spicy" challenges for the players? Or maybe, Japanese buses were primarily designed like this some decades ago? Or otherwise, all of the above?
{GAME ASSIGNMENTS}
CHECKPOINT TIME = "EASY"
BONUS POINTS = "25"
TIME POINTS = "5"
MOTOR POWER = "HEAVY"
Timestamps:
00:00 - Intro
00:36 - Brief Overview [Preparation]
01:41 - Course 1 Info
01:48 - Course 1
23:28 - Course 2 Info
23:35 - Course 2
46:11 - Course 3 Info
46:18 - Course 3
1:06:49 - Course 4 Info
1:06:56 - Course 4
1:29:15 - Custom Credits (made by myself; sadly not seen nor made in this NAOMI version)
1:35:43 - Outro
1:36:03 - More videos from TAS トムさん.
====================================
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/ @tastomusan
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Programs used:
Audacity Cross Platform (Ver. 2.2.2)
VSDC Video Editor (Ver. 6.5.4.217)
OBS Studio (64-bit)
DEMUL 0.7 280418 (64-bit)
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[In cooperation with Tokyo Metropolitan Bureau of Transportation]
All rights reserved.
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