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Скачать или смотреть Solving Unity Character Controller Movement Stacking with W + A/D Keys

  • vlogize
  • 2025-10-03
  • 0
Solving Unity Character Controller Movement Stacking with W +  A/D Keys
Unity character controller preventing movement stacking with W + A/D keysunity game enginecontrollercharacter
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Описание к видео Solving Unity Character Controller Movement Stacking with W + A/D Keys

Learn how to prevent movement stacking in Unity to achieve smooth character control when moving diagonally. Discover simple solutions and improve your game development skills today!
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This video is based on the question https://stackoverflow.com/q/63176111/ asked by the user 'Ohne Dich' ( https://stackoverflow.com/u/14022757/ ) and on the answer https://stackoverflow.com/a/63176294/ provided by the user 'derHugo' ( https://stackoverflow.com/u/7111561/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Unity character controller preventing movement stacking with W + A/D keys

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Understanding Movement Stacking in Unity Character Controllers

As game developers, especially those just starting with Unity, we often face challenges that seem simple yet can be frustrating to solve. One common issue that arises is movement stacking when using the Unity character controller. If you've ever tried to move your character diagonally using the W+ A/D keys and noticed that your character moves faster than intended, you're dealing with movement stacking! More specifically, the problem occurs when the forward and sideways velocities combine, leading to unintended speed increases.

In this guide, I’ll elucidate this problem and show you a clear, structured solution to normalize movement inputs in Unity's character controller, ensuring that your character's speed remains balanced, regardless of the direction you're moving in.

The Problem: Movement Stacking

When you're working with a basic FPS character controller script, you may retrieve movement input like this:

[[See Video to Reveal this Text or Code Snippet]]

The above code is a good start, but when you press the W key (move forward) together with A (move left) or D (move right), the character's speed may exceed the expected limit. Why? Because the forward and sideways movements are being summed, and the result can lead to excessive speed.

The Solution: Normalizing the Movement Inputs

The main goal of our solution is to ensure that the combined movement does not exceed a magnitude of 1. To accomplish this, we need to normalize the movement input. Here's how to do it step by step:

Step 1: Combine Inputs

Start by collecting both horizontal (sideways) and vertical (forward) input values into a single vector:

[[See Video to Reveal this Text or Code Snippet]]

Step 2: Check Magnitude

Before moving the character, we need to check if the magnitude of the combined vector exceeds 1. By utilizing sqrMagnitude, we get a more efficient way of comparing the magnitude:

[[See Video to Reveal this Text or Code Snippet]]

This ensures that if the player is trying to move diagonally (say pressing W and D), the input won't exceed what the character can handle.

Step 3: Scale Movement Speed

Once we have the normalized vector, we can multiply it by our movement speed:

[[See Video to Reveal this Text or Code Snippet]]

Step 4: Move the Character

Finally, we utilize this adjusted input to move the character, accounting for the vertical velocity (usually for jumping or falling mechanics):

[[See Video to Reveal this Text or Code Snippet]]

Final Code Example

Putting it all together, here's what your final movement script might look like:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

By following these steps and normalizing movement inputs, you can eliminate unwanted speed stacking when moving diagonally in Unity. This creates a more realistic and enjoyable experience for players of your game. Remember, small changes in your code can lead to significant improvements in gameplay.

Now that you have tackled this common issue, you are better equipped to handle character movement dynamics in Unity. Keep experimenting, and most importantly, enjoy the journey of game development!

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