Gran Turismo 6 - Real Time Adaptive Tessellation

Описание к видео Gran Turismo 6 - Real Time Adaptive Tessellation

A few examples of how adaptive tessellation works in Gran Turismo 6 (PS3). Using photo mode in a replay and inspecting any premium cars in a detailed, close up view while in a race, the 3D geometry of the car will be dynamically change from lower to higher polygon counts (and vice versa).. The changes depend on the camera view and how complex the environment and objects that are rendered on screen...

Only certain premium cars or cars with detailed interior have the tessellation feature, and some of them have tessellated features in "Photo Travel" mode and not in the gameplay..

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