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Скачать или смотреть Solving the Garbage Collection Issue in Android Apps with Infinite ImageViews

  • vlogize
  • 2025-10-05
  • 0
Solving the Garbage Collection Issue in Android Apps with Infinite ImageViews
Garbage Collection issue with infinite ImageViewsjavaandroid studiogarbage collectionimageviewinfinite loop
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Описание к видео Solving the Garbage Collection Issue in Android Apps with Infinite ImageViews

Explore how to effectively manage garbage collection in your Android applications when dealing with multiple ImageViews to prevent delays and enhance performance.
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This video is based on the question https://stackoverflow.com/q/63875762/ asked by the user 'ih0597' ( https://stackoverflow.com/u/4521180/ ) and on the answer https://stackoverflow.com/a/63907556/ provided by the user 'ih0597' ( https://stackoverflow.com/u/4521180/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Garbage Collection issue with infinite ImageViews

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Tackling Garbage Collection Issues with Infinite ImageViews in Android

In Android development, the efficient handling of resources is crucial, especially when it comes to creating dynamic UI elements like ImageViews. One common challenge developers face is the delay caused by garbage collection when dynamically creating an abundance of ImageViews. This guide will dive into a specific problem: how to handle garbage collection issues when your app creates ImageViews at a set rate and experiences delays due to frequent instantiation and removal of views.

Understanding the Problem

Imagine you have a game where targets are displayed on the screen, represented as ImageViews. These targets are set to disappear either after a certain time span or when clicked. The issue arises when the garbage collector kicks in; this can result in delays during the creation of new ImageViews, which negatively impacts the user's experience. Specifically:

New ImageViews are created in a loop at a set rate.

When targets are clicked, they are removed from the layout, but frequent removal coupled with continuous spawning leads to delays in garbage collection, often lasting up to 300 milliseconds.

This delay hinders the responsiveness of the user interface, making the game feel sluggish.

Analyzing the Code

Let’s take a look at the code that creates and manages these ImageViews. The process involves several steps:

Creating New Targets: A new target is created whenever certain conditions in the game are met.

Removing Targets: Targets are set to be removed from the layout either when clicked or after a set period.

Code Breakdown

Here's an excerpt of how ImageViews are managed in your code:

[[See Video to Reveal this Text or Code Snippet]]

This loop calls createTarget, leading to the rapid instantiation of ImageViews. The heavy lifting happens in the createTarget method, where new instances of the Target class, which extends ImageView, are created.

[[See Video to Reveal this Text or Code Snippet]]

As targets are instantiated, if the garbage collector is invoked frequently, it can cause noticeable delays in the UI.

User Interaction and Lifecycle Management

When a user interacts with a target, you need to handle the lifecycle properly, so your targets disappear seamlessly:

[[See Video to Reveal this Text or Code Snippet]]

In this click handler, you set the target to invisible and remove it, but this too can contribute to additional garbage collection demands when done repetitively.

Efficient Solution to Eliminate Delays

The root of the problem lies in how often you create new ImageViews. To resolve this, consider these strategies:

1. Minimize Object Creation:

Object Pooling: Instead of creating new instances of Target every time, reuse existing objects. Maintain a pool of Targets that can be recycled, thus minimizing garbage collection overhead.

[[See Video to Reveal this Text or Code Snippet]]

2. Reduce Anonymous Inner Classes:

Replace anonymous inner classes with static classes or method references. This can help optimize memory usage and reduce the overhead associated with creating these classes repeatedly.

3. Handle Thread Interruptions Efficiently:

Ensure that threads handling targets don’t leave dangling references behind. Use handling mechanisms properly to terminate threads when they are no longer needed.

Conclusion

By implementing these strategies—particularly object pooling and reducing the use of anonymous inner classes—developers can significantly improve performance in Android applications that rely on dynamically created ImageViews. This not only reduces the delay caused by garbage collection but also enhances the overall user experience by ensuring smooth intera

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