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Скачать или смотреть How to Stop UIImageView Transition Animation on Tap in Swift

  • vlogize
  • 2025-04-03
  • 0
How to Stop UIImageView Transition Animation on Tap in Swift
stop UIImageView.transitionswiftanimation
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Описание к видео How to Stop UIImageView Transition Animation on Tap in Swift

Learn how to effectively control UIImageView transitions by stopping the animation with a tap gesture in Swift. Get step-by-step guidance and code examples!
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This video is based on the question https://stackoverflow.com/q/73161631/ asked by the user 'kesape' ( https://stackoverflow.com/u/18826916/ ) and on the answer https://stackoverflow.com/a/73161746/ provided by the user 'Sweeper' ( https://stackoverflow.com/u/5133585/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: stop UIImageView.transition

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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How to Stop UIImageView Transition Animation on Tap in Swift

If you're working with animations in Swift, you may encounter a situation where an animation continues to run even after you've tried to stop it. This can be especially frustrating if you want to control the animation behavior based on user interaction, such as tapping on the animation view. In this post, we will explore how to effectively stop a UIImageView transition animation when the user taps the screen.

Understanding the Problem

In a typical scenario, you might have an animation that starts when a view appears, and you want it to stop when a user taps on the view. The challenge arises when the animation is set up in a way that it continues to loop even after trying to stop it via a tap gesture.

Here's a brief overview of the animation process you might have implemented:

Animation Loop: The animation repeatedly shows new images every 0.1 seconds using UIImageView.transition.

Gesture Recognition: A tap gesture is added to the view to stop or start the animation.

Code Breakdown

Let's take a look at the essential parts of the code you'll be working with.

The Animation Function

Here's the initial code for animating the images:

[[See Video to Reveal this Text or Code Snippet]]

This function handles the transition between images every 0.1 seconds, but it will keep invoking itself endlessly unless we add a condition to stop it.

Tap Gesture Setup

Next, we’ll look at the setup for the tap gesture:

[[See Video to Reveal this Text or Code Snippet]]

This code initializes a tap gesture recognizer that calls a function when tapped.

Tap Action Function

The tap action function toggles the animation state:

[[See Video to Reveal this Text or Code Snippet]]

While this setup is a step in the right direction, there's a crucial modification required to effectively stop the animation.

Implementing the Solution

To ensure that the animation stops when isAnimating is false, you need to conditionally call animateImage() within the completion handler. Here's how to implement that adjustment:

Modify the Animation Completion

Update the completion block of animateImage() as follows:

[[See Video to Reveal this Text or Code Snippet]]

This change ensures that the animation will only continue if isAnimating is true.

Update imageView Control

It's also important to note that the imageView.startAnimating() may not be what you want if you’re using transition animations. Instead, you can rely solely on the toggling of isAnimating.

Managing Animation State

To make sure the animation starts when isAnimating is set to true, use didSet on your property declaration:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

Implementing control over UIImageView transitions can enhance the user experience by allowing for dynamic responses to user taps. By setting up your animation loop conditionally and managing the start/stop state of your animations effectively, you’ll create a more interactive and engaging user interface.

With the adjustments detailed in this post, you can confidently implement tap gestures that interact seamlessly with your animations. Happy coding!

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