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Скачать или смотреть Material Farmer - Myrmidon Titan Hunt Guide (Soulstone Survivors)

  • Aynix
  • 2025-07-30
  • 1618
Material Farmer - Myrmidon Titan Hunt Guide (Soulstone Survivors)
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Описание к видео Material Farmer - Myrmidon Titan Hunt Guide (Soulstone Survivors)

#soulstonesurvivors #hordesurvivor

Myrmidon is one of those characters that will start slow, but as we get more pieces required for the build, it starts to delete Titans faster and faster. It has access to pretty good artifact power (20 extra minions which add a lot of extra hits to apply debuffs) and very strong Ascension power (you definitely notice big damage boost when it activates). Myrmidon doesnt have much choice when it comes to main damage dealers, so no suprise, I went with Ice Vortex. While making this build I finally tested out Blood Parasites properly, and just as I was supsecting from the start - it is secretly OP.

Ice Vortex - Our main damage dealer. Deals extra damage for each Slow stack on a target, so we try to apply as many of them as possible
Holy Frenzy - Very good Slow stack generator thanks to very fast attack rate. Source of Dazed, when our minions are dead, to increase our Crit Chance. Also deeper in the run it has pretty decent healing potential. First Holy skill
Light Beam - Source of Exposed to increase damage of Ice Vortex. Good Slow stack generator thanks to fast attack rate. 2nd Holy skill for Skill Chains and upgrades to Non-Holy skills
Magic Missile - Source of Fragility, to increase our damage, and for Radiant Crack. Good Slow stack generator thanks to fast attack rate. First Arcane skill
Arcane Beam - Good Slow stack generatort thanks to fast attack rate. Source of Brittle for Golden Tremor. 2nd Arcane skill for Skill Chains and upgrades to Non-Arcane skills
Flurry - Very good Slow stack generator thanks to very fast attack rate. Gives a lot of extra Crit Chance from generating Form. Source of Bleed for Blood Parasites

Priority of passives:
Upgrades to Ice Vortex (except AoE ones, including Damage/Crit to Non-Holy/Arcane Skills) are top priority since its main damage dealer. After that focus on Slow on Hit (take green tier every time, take white tier when there is no green tier DPS upgrade available), Slow on Crit and Skill Chains. For other skills focus on Multicast/Cast Frequency, damage can be ignored. Early on you can take some AoE upgrades for skills, later on ignore them.

For regular upgrades:
Top priority is cast frequency (you can even lock green tier when you have a lot of spare locks), then crit chance, crit damage, damage and multicast.

For ultility upgrades :
Synergies - Take Slow to Disarray once, ignore it after. Ignore Disarray to Bleed. Form to Haste is nice source of extra speed
Since we have decent healing, we do not banish HP

Prioritize extra EXP early on, banish it after reaching 200% extra
Banish Movement Speed after reaching 150% extra (the rest you will get from Haste)
Banish Armor after 100 extra
Banish Block after 50 extra
Banish AoE
Banish Bleed on Hit
Banish Disarray on Hit after taking it once
Banish Damage to Holy Skills
Banish Damage to Arcane Skills
Since we will have a lot of speed later on, you can either keep Leviathan and banish Damage to Frontal Skills, or banish Leviathan instead

Order of Titans and what to pick:
1st Lizard - All attacks have chance to apply Shattered
2nd Beetle - Whenever you apply Fragility, you have chance to gain Radiance
3rd Twins - Whenever you trigger Radiance, you gain Finesse
4th Beetle - Whenever you apply Brittle, you have chance to gain Collosal
5th Void Hunter and Void King - +120% Cast Frequency/-20% AoE and Critical Strikes have chance to apply Wound
6th Spider - Whenever you apply Disarray, you have chance to apply Disoriented (Skip and come back to this Titan later if you still dont have source of Disarray)
7th Scorpion - Cause extra damage per bleed stack on a target
8th Beetle - Crit Strikes have chance to generate Apptitude
9th Twins - Whenever you apply Shatered, you have chance to gain Prowess
10th Scorpion - Cause extra damage per bleed stack on a target
11th Beetle - +60% Crit Damage +50% Cast Frequency
12th Spider - Shoots slowing nets after generating Apptitude
13th Beetle - +60% Crit Damage +50% Cast Frequency
14th Spider - Easiest to kill this deep

So whats with the Blood Parasites and why is it so strong? The "secret" is in its wording. Its not worded "Increase your damage by 50%". Its worded "Increase all damage you cause by 50%". Which is not the same. Since its diffrent "type" of increased, it stacks separately, giving us almost 50% MORE damage (only source of "extra damage you cause" we have is 20% from Executioner rune)

Runes:
Minor - Pick two of the following, depending what you want to farm (Material Harvest - materials, Efficient Extraction - Void Essences (boss parts), Ardous Training - Prestige). For 3rd rune pick Endless Refill
Major - Vulnerable Exploit, Focus Fire, Multi Cast Mastery, Executioner

Since this build is quite weak/slow early on, we take two runes that will give us big boost to damage even early on - Vulnerable Exploit and Focus Fire. Multi Cast Mastery is best option since we easily reach 1k+% Multicast

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