[Trails through Daybreak] Tactical Bonus Guide & How to Easily Get a x4.0 Multiplier

Описание к видео [Trails through Daybreak] Tactical Bonus Guide & How to Easily Get a x4.0 Multiplier

► Playlist:    • Trails through Daybreak | Kuro no Kis...  

🠚 Intro: 0:00
Tactical Bonuses are experience multipliers that can be achieved after performing certain actions during both Field and Command Battles. There are in-game achievements and rewards tied to obtaining a x2.0, x3.0, x4.0, and x5.0 multiplier.

The x4.0 multiplier offers the best reward: a Carbuncle Quartz, which makes the 'Arc Feather' Shard Skill easily accesible thanks to its 5 Mirage elemental value. This skill will greatly improve the performance of your casters, especially Feri early on as her Orbment has an exclusive Mirage slot to double its value.

First, let's go over all the Tactical Bonuses available.

🠚 List of Tactical Bonuses: 0:19
Note that, unlike previous Trails games, these bonuses don't stack and you can only receive each bonus ONCE! I'm also using a literal translation of their Japanese names, which might differ once the game is localized.

Here are some extra notes I couldn't include in the video:
Even though there are two different versions of No Damage and Switcher, they don't stack. However, you do need to get No Damage (Field) to receive its Command counterpart.
In the same manner, only the higher of Super/Hyper Chain counts.
No Damage (Command) doesn't take into account the damage dealt to Shields like Cobalt Courtain, it only checks the character's actual HP.
Switcher (Command) is only available once you have more than 4 active party members.
Revenger can be set up beforehand by letting enemies hit you in Field Battles until the party is at critical HP. A different battle theme will play during this pinch state, which activates when one of your character is defeated or half of the active party members are below 20% HP.
Triple Stun is very tricky to achieve since it only counts the stuns inflicted during Command Battles. You can prepare the enemies' Stun gauge during a Field Battle but it's not worth it IMO.

🠚 Recommended Location: 0:45
There's a room with 7 enemies during the second visit to the Seaside Cave in Chapter 2 that has a giant fish, three big crabs and three weaker, smaller crabs. It's the perfect place to achieve a high Tactical Bonus!

Of course, this isn't the only area where this can be done but it's a pretty good spot to get the Carbuncle Quartz early. It's possible to do it in Chapter 1 too but it will be more difficult as your options are more limited at that point.

🠚 Demonstration: 1:00
• Field Battle
Run around to draw the attention of every enemy and group as many as you can. Ideally all seven are aggessive.
Target the big fish and start building its Stun gauge. You should aim for Just Dodge, Charge Attacker and Switcher and No Damage. Pay attention to the other enemies and be ready to dodge.

• Command Battle
Van can act several turns in a row thanks to Howling Spirit, making Seven Rush easier to obtain. Afterwards, use Stun Slash or Aerial Buster, preferably the former due to its decent range, to get Excel Craft. Be mindful of Van's CP in case you want to use his S-Craft later on.
Aerial Dust is one of the best Arts to increase the combo counter, dealing up to 10 hits per enemy. Both Agnès and Feri should cast it, targetting different groups of enemies to chip them down. All crabs are also weak to Wind so you can get Weak Maker.
Aaron's Hundred Flower Slash has a chance to Delay all the enemies it hits, so it’s easier for the party to act consecutively.
If you don't have Seven Rush yet, remember you can steal an enemy's turn with an S-Break (RT + D-pad). An S-Craft at this point should net you Around Kill and No Damage assuming you didn't get hit.
Congrats, you now have an exact x4.0 multiplier!

🠚 Tips
Remember to check the turn order with LT and plan your actions accordingly!
In the Tactics menu you can set characters to converge around the leader and focus on the same target during Field Battles. Once the Command Battle starts, the other party members will be close for an easier SCLM Support/Chain activation.
My Van has the 'Fatal Lancer' Shard Skill equipped so he will automatically finish off the remaining weakened enemies. Assuming some enemies survive after the S-Craft, you can take the chance and use 3 items for Item Lover.
Likewise, you can start the battle at critical HP to gain the points from Revenger in case it's difficult to get some other bonus, like Seven Rush.
Equip Van and Aaron with Impede Quartz so their attacks have a small chance to inflict Delay. Likewise, equip Feri and Agnès with a Cast Quartz to slightly reduce their casting time. A Wind Spirit's Verse Quartz could be useful to reduce their Delay after casting Aerial Dust in case you need the extra turns.
Since you're grouping so many enemies together, it's also the perfect opportunity to obtain the achievements tied to dealing a certain amounts of hits and defeating several enemies at once!
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#KuroNoKiseki, #TrailsThroughDaybreak, #黎の軌跡

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