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Скачать или смотреть Bungie COLLAPSES! Massive Layoffs at 'Halo' & 'Destiny' Game Studio!

  • Adam Post
  • 2024-07-31
  • 7068
Bungie COLLAPSES! Massive Layoffs at 'Halo' & 'Destiny' Game Studio!
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Описание к видео Bungie COLLAPSES! Massive Layoffs at 'Halo' & 'Destiny' Game Studio!

‘Halo’ and ‘Destiny’ Game Studio Bungie to Cut Hundreds of Jobs
The Sony-owned studio cited "industry shifts as well as enduring economic conditions" in its decision to cut 17 percent of its workforce.

Former World of Warcraft Team Lead Mark Kern aka Grummz reacted to Destiny developer Bungie announcing it was laying off around 17% of its staff claiming the layoffs were “self-inflicted.”

Bungie CEO and Chairman Pete Parsons announced the layoffs in a blog post stating, “Due to rising costs of development and industry shifts as well as enduring economic conditions, it has become clear that we need to make substantial changes to our cost structure and focus development efforts entirely on Destiny and Marathon.”

He then declared, “That means beginning today, 220 of our roles will be eliminated, representing roughly 17% of our studio’s workforce. These actions will affect every level of the company, including most of our executive and senior leader roles.”

Parsons later stated, “I realize all of this is hard news, especially following the success we have seen with The Final Shape. But as we’ve navigated the broader economic realities over the last year, and after exhausting all other mitigation options, this has become a necessary decision to refocus our studio and our business with more realistic goals and viable financials.”

Next, Parsons explained two other changes the company would be making, “First, we are deepening our integration with Sony Interactive Entertainment, working to integrate 155 of our roles, roughly 12%, into SIE over the next few quarters. SIE has worked tirelessly with us to identify roles for as many of our people as possible, enabling us together to save a great deal of talent that would otherwise have been affected by the reduction in force.”

“Second, we are working with PlayStation Studios leadership to spin out one of our incubation projects – an action game set in a brand-new science-fantasy universe – to form a new studio within PlayStation Studios to continue its promising development,” he added.


A screenshot from Destiny 2: The Final Shape (2024), Bungie

Parsons then went on to explain how Bungie got to the point where it appears to be completely imploding, “For over five years, it has been our goal to ship games in three enduring, global franchises. To realize that ambition, we set up several incubation projects, each seeded with senior development leaders from our existing teams. We eventually realized that this model stretched our talent too thin, too quickly.  It also forced our studio support structures to scale to a larger level than we could realistically support, given our two primary products in development – Destiny and Marathon.”

“Additionally, in 2023, our rapid expansion ran headlong into a broad economic slowdown, a sharp downturn in the games industry, our quality miss with Destiny 2: Lightfall, and the need to give both The Final Shape and Marathon the time needed to ensure both projects deliver at the quality our players expect and deserve. We were overly ambitious, our financial safety margins were subsequently exceeded, and we began running in the red,” he elaborated.

“After this new trajectory became clear, we knew we had to change our course and speed, and we did everything we could to avoid today’s outcome,” Parsons wrote. “Even with exhaustive efforts undertaken across our leadership and product teams to resolve our financial challenges, these steps were simply not enough. As a result, today we must say goodbye to incredible talent, colleagues, and friends.”

Despite these massive layoffs and the apparent gutting of the studio, Parsons attempted to be optimistic, “Bungie will continue to make great games. We still have over 850 team members building Destiny and Marathon, and we will continue to build amazing experiences that exceed our players’ expectations.”

“There will be a time to talk about our goals and projects, but today is not that day. Today, our focus is on supporting our people,” he concluded.

Former ‘World Of Warcraft’ Team Lead Mark Kern Reacts To Layoffs At ‘Destiny’ Developer Bungie Saying They Were “Self-Inflicted”
https://thatparkplace.com/former-worl...

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