MuSkeMo v0.5.6 - Tutorial

Описание к видео MuSkeMo v0.5.6 - Tutorial

Feature overview and model building tutorial for MuSkeMo v0.5.6.
This tutorial shows you how to set up MuSkeMo for Blender, and how to construct a basic musculoskeletal model. The model is exported to .cvs files. I will provide post-processing scripts that will convert these to OpenSim models after upcoming release v0.6.0 (this release will add local reference frames). The model can then be defined in both local and global coordinates.

Blender version 4.0 and up changed the OBJ exporting behaviour. I ran into this issue when recording the tutorial. I've fixed this issue in MuSkeMo v0.5.7 - you can now export visual geometry in Blender versions 3.x and 4.x.

I plan on increasing the default visualization radius of the muscles, and adding this as a user-set parameter. Future versions of MuSkeMo will also have default materials added to data types, so that they will have different colours when using one of the other visualisation modes.

00:00 Intro and installation instructions.
0:02:37 Axis definitions, Blender navigation
0:05:40 Scan import
0:08:44 Organize collections
0:09:18 Rotations and translations in Blender
0:12:31 Applying transformations
0:12:53 Preprocess tissue outline meshes
0:13:36 MuSkeMo - panel overview
0:14:58 MuSkeMo - inertial properties panel
0:19:51 MuSkeMo - Body panel
0:28:49 MuSkeMo - Attach visual geometry
0:36:42 MuSkeMo - Joint Panel
0:50:47 Import extra geometry
0:52:08 MuSkeMo - Muscle panel
0:59:12 MuSkeMo - Contact panel
1:01:39 MuSkeMo - Landmark panel
1:02:50 MuSkeMo - Export panel
1:08:06 Report bugs and issues
1:08:43 Blender auto save

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