FINAL FANTASY XII Rare Game Walkthrough, I hope you enjoy the video.
Final Fantasy XII Rare Game
Cultsworn Lich
Minimum Stats
Level Evade%
20 1
HP MP
7,578 910
Power Defense
29 10
M. Pwr M. Def
17 13
Vitality Speed
42 14
EXP CP
1,325 655
Maximum Stats
Level Evade%
21 1
HP MP
7,584 930
Power Defense
30 10
M. Pwr M. Def
18 13
Vitality Speed
42 14
EXP CP
1,328 671
Elemental affinities
Fire Ice Lightning Water
- - -
Wind Earth Dark Holy
- Absorb Weak
Japanese キャルトリッチ
Romaji Kyarutoricchi
Number 22/80
Rare rank *****
Location The Tomb of Raithwall
Section Southfall Passage
LP Awarded 4
Common Steal Loxley Bow
Uncommon Steal None
Rare Steal None
Common Drop Glass Jewel
Uncommon Drop Sky Jewel
Rare Drop None
Very Rare Drop None
Monograph Drop Arcana (30% - Warmage's Monograph)
Canopic Jar Drop High Arcana (5%)
Common Poach Pebble
Rare Poach Death Powder
Attacks 12-hit max; may inflict Slow
Abilities Fire, Fira, Oil, Darl
Innate abilities Resist Guns and Measures, Piercing Magic, Null EVA, Spellbreaker
Immune to Death, Petrify, Sleep, Disease, Poison, Lure
Requirements 20% chance of appearing when a normal Lich divides.
Other Information N/A
Bestiary Entry
Derivation: Lich
Lich transformed by a seething hatred into something far darker and more powerful. This strain, as yet unrecorded in the Camp annals, is hunted in the Tomb of Raithwall.
Requirement
Upon entering Southfall Passage, find a Lich and fight it, but do not kill it. By lowering its HP to critical, it will be prompted to use Divide, spawning another Lich. There is a 20% chance the spawned Lich will be the Cultsworn Lich.
Tactic
Higher level characters may have difficulty in reducing a Lich's HP without killing it. 1000 Needles is a perfect Technick for this, being as all Lich have approximately 1,100 HP - using 1000 Needles once will whittle the Lich down into critical without killing it. On the Magick side of things, Gravity, especially cast by those with poor casting ability, is useful. If necessary, the Lich can be Silenced, Slowed, Stopped, Disabled, and/or Immobilized when weakened so your team can heal themselves while waiting for the divide process to be successful.
Whichever attack you chose to get the Lich's HP critical, here's a good tactic to be careful not to overdo it: Turn off raise gambits or change condition to a single controllable ally Kill uncontrollable allies Have some allies ready for battle with the living, while some with undead (I chose the 2 with most strength for the living) Change the regular foe gambit condition to Foe: dark-vulnerable For the new (undead) type, change the foe gambit condition to Foe: holy-weak and the action to the attack of your choosing (ie: 1000 Needles) Still the same type, to make sure not to finish the Undead, so it remain HP critical, add a gambit before the attack one (I cleared the raise one then moved it) with the condition Foe: HP 1,000 and the action to something undamaging like Steal
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